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Spatial Matching of Animated Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ...
Planar Shape Interpolation Based On Teichmüller Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affine and ...
Anaglyph Caustics with Motion Parallax
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In this paper we present a method to model and simulate a lens such that its caustic reveals a stereoscopic 3D image when viewed through anaglyph glasses. By interpreting lens dispersion as stereoscopic disparity, our ...
Incremental Deformation Subspace Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Recalculating the subspace basis of a deformable body is a mandatory procedure for subspace simulation, after the body gets modified by interactive applications. However, using linear modal analysis to calculate the basis ...
Minimal Sampling for Effective Acquisition of Anisotropic BRDFs
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
BRDFs are commonly used for material appearance representation in applications ranging from gaming and the movie industry, to product design and specification. Most applications rely on isotropic BRDFs due to their better ...
TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a novel, compact bounding volume hierarchy, TSS BVH, for ray tracing subdivision surfaces computed by the Catmull-Clark scheme. We use Tetrahedron Swept Sphere (TSS) as a bounding volume to tightly bound limit ...
Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of the ...
An Error Estimation Framework for Many-Light Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent years. ...
A Multilevel SPH Solver with Unified Solid Boundary Handling
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We propose a geometric multilevel solver for efficiently solving linear systems arising from particle-based methods. To apply this method to particle systems, we construct the hierarchy, establish the correspondence between ...
Foveated Real-Time Ray Tracing for Head-Mounted Displays
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Head-mounted displays with dense pixel arrays used for virtual reality applications require high frame rates and low latency rendering. This forms a challenging use case for any rendering approach. In addition to its ability ...