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Physically Based Video Editing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, but complex motions might still lack physical ...
Spatial Matching of Animated Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ...
An Interactive Design System of Free-Formed Bamboo-Copters
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design freeformed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be fabricated ...
Planar Shape Interpolation Based On Teichmüller Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affine and ...
Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In this paper, we propose a method to maintain the temporal coherence of stylized feature lines extracted from 3D models and preserve an artistically intended stylization provided by the user. We formally define the problem ...
Piecewise Smooth Reconstruction of Normal Vector Field on Digital Data
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We propose a novel method to regularize a normal vector field defined on a digital surface (boundary of a set of voxels). When the digital surface is a digitization of a piecewise smooth manifold, our method localizes sharp ...
Retargeting 3D Objects and Scenes with a General Framework
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In this paper, we introduce an interactive method suitable for retargeting both 3D objects and scenes. Initially, the input object or scene is decomposed into a collection of constituent components enclosed by corresponding ...
Programmable Animation Texturing using Motion Stamps
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our ...
Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ...
Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Numerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving ...