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Tools for Structural Analysis and Optimization of Procedural Masonry Buildings
(The Eurographics Association, 2016)
We present a set of off-the-shelf tools that will enable structural simulations and optimization into procedural modeled masonry buildings, as historical buildings like cathedrals or churches. For instance, with our tools ...
Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD
(The Eurographics Association, 2016)
Las caídas son un problema grave entre las personas mayores. Diversos estudios han demostrado que el riesgo de caída puede ser minimizado con ejercicio y actividad física. Para ello, este trabajo propone dos prototipos de ...
Controlador de aforo
(The Eurographics Association, 2016)
El Centro de Estudios Avanzados en Tecnologías de la Información y Comunicación (CEATIC) de la Universidad de Jaén se enmarca en la estrategia de apoyo a la excelencia investigadora y docente además de impulsar la transferencia ...
RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game
(The Eurographics Association, 2016)
Serious games have been introduced in many areas, especially in training but also in rehabilitation of patients. In this paper we describe the use of Arduino cheap technology to help in wrist rehabilitation. The objective ...
A Proposal of a Smart Mobility Framework for Serious Games
(The Eurographics Association, 2016)
This paper has two main issues: smart cities and serious games. In this proposal we focus on smart mobility. Our aim is to build a multi-agent based framework to leverage the development of serious games in the context of ...
Knight Lore 20xx: Bringing a Classic Game to Modern Technology
(The Eurographics Association, 2016)
This paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology.
Crossmodal Perception in Immersive Environments
(The Eurographics Association, 2016)
With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ...
A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos
(The Eurographics Association, 2016)
This work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be ...
Bidirectional Rendering of Polarized Light Transport
(The Eurographics Association, 2016)
On the foundations of many rendering algorithm is the symmetry between the path traversed by light and its adjoint from the camera. However, several effects, including polarization or fluorescence, break that symmetry and ...
Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest
(The Eurographics Association, 2016)
Despite the mature state of the volume rendering field, its adoption in medical applications is hindered by its complex parametrization and control, and 2D slice based tools are still preferred for clinical workflows. In ...