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Automated Combination of Real-Time Shader Programs
(The Eurographics Association, 2007)
This work proposes an approach for automatic and generic runtime-combination of high-level shader programs. Many of recently introduced real-time rendering techniques rely on such programs. The fact that only a single ...
Shape Analysis for Augmented Topological Shape Descriptor
(The Eurographics Association, 2007)
In this work we propose a scheme for analysis of the shape of a 3D model.We use Extended Reeb Graph to describe the topological structure of the model which we further enrich with extracted geometrical features. The nodes ...
Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons
(The Eurographics Association, 2007)
Populating an urban environment with a virtual crowd provides a dynamic element to an otherwise static scene; bringing the virtual environment to life. One of the fundamental components governing the fidelity of the scene ...
High Speed Skin Color Detection and Localization on a GPU
(The Eurographics Association, 2007)
In this paper, we present a simple yet novel method for high speed skin color detection and localization on images and video using the Graphics Processing Unit (GPU) and common graphics programming techniques. Our approach ...
Spinoff - Transferring Energy between Real and Virtual Worlds
(The Eurographics Association, 2007)
There is a widening gap between interaction devices for Virtual Environments and other factors such as graphical realism, accessibility and complexity. To address this problem, we developed a Mixed Reality environment that ...
Take a Stroll in Another World
(The Eurographics Association, 2007)
Another World II is a print by the famous Dutch artist M. C. Escher, depicting a cube with arch-like openings on each side. What makes the print interesting is that the depicted views in the arches are inconsistent, leaving ...
Object-Oriented Shader Design
(The Eurographics Association, 2007)
We present an extremely lightweight object-oriented framework for writing shaders. It provides a way to invoke methods of objects from the shading language and to use references of objects as normal variables. Classes are ...
Exact Computation of the Hausdorff Distance between Triangular Meshes
(The Eurographics Association, 2007)
We present an algorithm that computes the exact Hausdorff distance between two arbitrary triangular meshes. Our method computes squared distances for each point on each triangle of one mesh to all relevant triangles of the ...
Preface and Table of Contents
(The Eurographics Association, 2007)
Preface and Table of Contents
Exemplar-based Worn Edges
(The Eurographics Association, 2007)
To counteract the sterile look of computer-generated worlds, we introduce a procedural model for worn edges that can be seen in buildings and stones: edges that have suffered minor damage at multiple points, resulting in ...