Recent Submissions

  • A Pen-based Interface for Generating Graphical Reports of Findings in Cardiac Catheterization 

    Mori, Yuki; Igarashi, Takeo; Haraguchi, Ryo; Nakazawa, Kazuo (The Eurographics Association, 2007)
    This paper introduces a pen-based interface for the graphical reporting of findings in cardiac catheterization. The user can interactively draw, erase, move, and deform coronary arteries as well as record stenoses on them. ...
  • Analysis of the Pulmonary Vein Ostia using Cardiac 4DCT for Radiosurgical Ablation 

    Sumanaweera, Thilaka; Conti, Francois; Maguire, Patrick (The Eurographics Association, 2007)
    A software tool to analyze 4D cardiac CT data sets for planning radiosurgical ablations in the heart is presented. Volume rendering and data processing are performed using a GPU. The user visualizes the data from inside ...
  • State-of-the-Art Computer Graphics in Neurosurgical Planning and Risk Assessment 

    Köhn, Alexander; Weiler, Florian; Klein, Jan; Konrad, Olaf; Hahn, Horst; Peitgen, Heinz-Otto (The Eurographics Association, 2007)
    We present a novel software assistant that unlocks new potentials in neurosurgical planning and risk assessment. It allows surgeons to approach the task in an intuitive manner, by providing them with the possibility to ...
  • Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons 

    Haciomeroglu, Murat; Laycock, Robert; Day, Andy (The Eurographics Association, 2007)
    Populating an urban environment with a virtual crowd provides a dynamic element to an otherwise static scene; bringing the virtual environment to life. One of the fundamental components governing the fidelity of the scene ...
  • Take a Stroll in Another World 

    Ruttkay, Zsofia; Orbons, Erik (The Eurographics Association, 2007)
    Another World II is a print by the famous Dutch artist M. C. Escher, depicting a cube with arch-like openings on each side. What makes the print interesting is that the depicted views in the arches are inconsistent, leaving ...
  • Spinoff - Transferring Energy between Real and Virtual Worlds 

    Groenegress, Christoph; Slater, Mel; Tamke, Martin; Thomsen, Mette Ramsgard (The Eurographics Association, 2007)
    There is a widening gap between interaction devices for Virtual Environments and other factors such as graphical realism, accessibility and complexity. To address this problem, we developed a Mixed Reality environment that ...
  • Bridging Semantic Web and Digital Shapes 

    Papaleo, Laura; Floriani, Leila De; Hendler, Jim (The Eurographics Association, 2007)
    Since the volume of multimedia content available on the Web is continuously increasing, a clear need for advanced techniques capable of performing an effective retrieval and management of such data. In this context, in ...
  • Pareto-Based Perceptual Metric for Imperceptible Simplification on Mobile Displays 

    Wu, Fan; Agu, Emmanuel; Lindsay, Clifford (The Eurographics Association, 2007)
    Graphics on mobile devices has become popular because untethered computing is convenient and increases pro- ductivity. Mobile displays come in different resolutions that affect the scene Level-of-Detail (LoD) that users ...
  • Fast Hierarchical 3D Distance Transforms on the GPU 

    Cuntz, Nicolas; Kolb, Andreas (The Eurographics Association, 2007)
    This paper describes a fast approximate approach for the GPU-based computation of 3D Euclidean distance transforms (DT), i.e. distance fields with associated vector information to the closest object point. Our hierarchical ...
  • Real-Time 3D Lettering with a 2D Font Engine 

    Heise, Sebastian; Loviscach, Jörn (The Eurographics Association, 2007)
    Standard texturing shows a number of problems with 3D objects such as road signs, labels, or books. If letters are displayed at too large a scale, textures show blurred instead of hard edges; if letters are displayed at ...
  • Liquid Diffusion Model that Accounts for a Variety of Dyeing Parameters 

    Yuki, Morimoto; Tanaka, Masayuki; Tsuruno, Reiji; Tomimatsu, Kiyoshi (The Eurographics Association, 2007)
    This paper describes a method for simulating and visualizing dyeing based on weave patterns and the physical parameters of the threads and the dye. We apply Fick s second law with a variable diffusion coefficient, which ...
  • Painterly Effects Rendering with Focus Based Level of Detail 

    Levente, Kovács; Tamás, Szirányi (The Eurographics Association, 2007)
    We present a novel method for automatically creating scalable and portable 2D non-photorealistically rendered (NPR) images with painterly effects, with level of detail control. The novelty of the approach lies both in using ...
  • Adaptive Abstraction of 3D scenes in Real-Time 

    Redmond, Niall; Dingliana, John (The Eurographics Association, 2007)
    We present an approach for creating abstracted renderings of 3D scenes in real-time. We create painterly renderings with edge detail using varying levels of abstraction dependent on regions of interest within a scene. Image ...
  • Simultaneous Visualization of Preoperative Planning Models and Intraoperative 2D Ultrasound for Liver Surgery 

    Hansen, Christian; Köhn, Alexander; Zidowitz, Stephan; Peitgen, Heinz-Otto; Ritter, Felix (The Eurographics Association, 2007)
    This paper introduces new techniques for simultaneous visualization of preoperative planning models and intraoperative 2D ultrasound for open liver surgery. The driving motivation for our work is to improve the visual ...
  • Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison 

    Madera, Francisco; Day, A. M.; Laycock, S. D. (The Eurographics Association, 2007)
    The time complexity of a collision detection algorithm can be reduced to logarithmic in the number of tests performed when the objects are decomposed into a Bounding Volume (BV) tree hierarchy. It is well known that the ...
  • Object-Oriented Shader Design 

    Kuck, Roland (The Eurographics Association, 2007)
    We present an extremely lightweight object-oriented framework for writing shaders. It provides a way to invoke methods of objects from the shading language and to use references of objects as normal variables. Classes are ...
  • Imperceptible Calibration for Radiometric Compensation 

    Zollmann, Stefanie; Bimber, Oliver (The Eurographics Association, 2007)
    We present a novel multi-step technique for imperceptible geometry and radiometry calibration of projectorcamera systems. Our approach can be used to display geometry and color corrected images on non-optimized surfaces ...
  • Automated Combination of Real-Time Shader Programs 

    Trapp, Matthias; Döller, Jürgen (The Eurographics Association, 2007)
    This work proposes an approach for automatic and generic runtime-combination of high-level shader programs. Many of recently introduced real-time rendering techniques rely on such programs. The fact that only a single ...
  • Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets 

    Ritschel, Tobias (The Eurographics Association, 2007)
    Pre-computed radiance transfer (PRT) has been used to render volumetric data under distant low-frequency illumination at real-time rates, including natural illumination, soft shadows, attenuation from semi-transparent ...
  • Construction of Non-Blobby Surface from Particles 

    Harada, Takahiro; Koshizuka, Seiichi; Kawaguchi, Yoichiro (The Eurographics Association, 2007)
    This paper presents a method that can construct a surface with a thin region or sharp edges from particles. The surface is constructed in two stages. An implicit surface is generated by assigning a density distribution to ...

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