Now showing items 1-20 of 37

    • Fast and Realistic Display of Clouds Using a Recording Matrix 

      Wu, Y.; Allgöwer, B.; Nüesch, D. (The Eurographics Association, 2006)
      For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration methods can result in photorealistic images, but with considerably expensive costs. Hence, real-time rendering can be achieved ...
    • Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments 

      Shin, Seonhyung; Lee, Gun A.; Yang, Ungyeon; Son, Wookho (The Eurographics Association, 2006)
      Cooperation between multiple information devices is necessary in ubiquitous computing environments. Consequently, visual display interfaces also need to cooperate with each other to help users to understand virtual information ...
    • Preface and Table of Contents 

      - (The Eurographics Association, 2006)
      Preface and Table of Contents
    • Dynamic Anisotropic Occlusion 

      Gong, Yi; Zhang, Yubo; Chen, Wei; Peng, Qunsheng (The Eurographics Association, 2006)
      We present a new real-time shadow rendering approach whose kernel is a hierarchical disk-based approximation to the scene geometry. We show that this approximated representation greatly accelerates the visibility inquiry, ...
    • Rapid Interactive Modelling from Video with Graph Cuts 

      Hengel, Anton van den; Dick, Anthony; Thormählen, Thorsten; Ward, Ben; Torr, Philip H. S. (The Eurographics Association, 2006)
      We present a method for generating a parameterised model of a scene from a set of images. The method is novel in that it uses information from several sources video, sparse 3D points and user input to fit models to a scene. ...
    • m-LOMA - a Mobile 3D Portal to Location-based Information 

      Nurminen, Antti (The Eurographics Association, 2006)
      We present a novel application, a mobile 3D city map, with a capability to render dozens of textured buildings at interactive rates in desktop machines, PDA devices and mart phones. The system allows annotation of the ...
    • Modeling Autumn Sceneries 

      Desbenoit, Brett; Galin, Eric; Akkouche, Samir; Grosjean, Jérome (The Eurographics Association, 2006)
      This paper presents a system for modeling autumn leaves covering vegetation and monuments. We simulate the coloring and aging process by a stochastic model that represents the probability of evolution of a leaf according ...
    • Magical Mirrors 

      Michelis, D.; Send, H.; Resatsch, F.; Schildhauer, T. (The Eurographics Association, 2006)
      This article describes the multi-media art installation MAGICAL MIRRORS with which the tradition of the mirror, as a medium of visual simulation, is carried over into the world of digital mediums. As theoretical framework, ...
    • Lighting-Up Geometry: Accurate 3D Modelling of Museum Artifacts with a Torch and a Camera 

      Vogiatzis, G.; Hernández, C.; Cipolla, R. (The Eurographics Association, 2006)
      This paper addresses the problem of obtaining complete, very detailed reconstructions of shiny objects such as glazed ceramics. We present an algorithm which uses silhouettes of the object, as well as images obtained under ...
    • Real-time Reflection using Ray Tracing with Geometry Field 

      Li, Shengying; Fan, Zhe; Yin, Xiaotian; Mueller, Klaus; Kaufman, Arie E.; Gu, Xianfeng (The Eurographics Association, 2006)
      A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray ...
    • Multiresolution GPU Mesh Painting 

      Ritschel, Tobias; Botsch, Mario; Müller, Stefan (The Eurographics Association, 2006)
      Mesh painting is a well accepted and very intuitive metaphor for adding high-resolution detail to a given 3D model: Using a brush interface, the designer simply paints fine-scale texture or geometry information onto the ...
    • SpringLens Distributed Nonlinear Magnifications 

      Germer, T.; Götzelmann, T.; Spindler, M.; Strothotte, Th. (The Eurographics Association, 2006)
      We present a flexible, distributed and effective technique to model custom distortions of images. The main idea is to use a mass-spring model to create a flexible surface and to create distortions by changing the rest-lengths. ...
    • Solving Local Reflections: a Direct Methodology 

      Jeremias, P.; Chavarria, O.; Garcia, O.; Carrillo, X.; Cuñado, A. (The Eurographics Association, 2006)
      Reflection and refraction are key processes intended for realism within simulation platforms. There are several parameters related to those techniques whose values have been traditionally selected by using subjective ...
    • Connectivity-Aware Sectional Visualization of 3D DTI Volumes using Perceptual Flat-Torus Coloring and Edge Rendering 

      Demiralp, Çagatay; Zhang, Song; Tate, David F.; Correia, Stephen; Laidlaw, David H. (The Eurographics Association, 2006)
      We present two new methods for visualizing cross-sections of 3D diffusion tensor magnetic resonance imaging (DTI) volumes. For each of the methods we show examples of visualizations of the corpus callosum in the midsagittal ...
    • Articulated Video Sprites 

      Vanaken, C.; Gerrits, M.; Bekaert, P. (The Eurographics Association, 2006)
      In this paper, we present an extension to video sprites for articulated characters. Central to our technique is a matching cost which works on high-level 2D skeletal representations of the characters, instead of their ...
    • Digital HPO Hologram Rendering Pipeline 

      Janda, M.; Hanák, I.; Skala, V. (The Eurographics Association, 2006)
      This paper describes a rendering pipeline for digital hologram synthesis. The pipeline is capable of handling triangle meshes, directional light sources, texture coordinates, and advanced illumination models. Due to the ...
    • Elastic Facial Caricature Warping 

      Clarke, Lyndsey; Chen, Min; Townsend, Peter; Mora, Benjamin (The Eurographics Association, 2006)
      Caricatures are usually created by skilled artists, and, due to their amusing appearance, they serve mainly as a source of entertainment and humour. This short paper is therefore concerned with a means for generating facial ...
    • Fast Skeletal Animation by skinned Arc-Spline based Deformation 

      Forstmann, Sven; Ohya, Jun (The Eurographics Association, 2006)
      Presented is a novel skeletal animation system for providing high quality geometric deformations in real-time. Each bone of the skeleton is therefore represented by a spline, rather than using conventional matrix rotation. ...
    • Similar Motion Retrieval for Dynamic 3D Mesh Based on Modified Shape Distributions 

      Yamasaki, T.; Aizawa, K. (The Eurographics Association, 2006)
      A similar motion search and retrieval system for dynamic 3D mesh is presented based on a modified shape distribution algorithm. In this paper, three fundamental functions for efficient retrieval have been developed: feature ...
    • Harnessing the Human Visual System for Image Based Modeling: an Interaction System 

      Morvan, Y.; O'Sullivan, C. (The Eurographics Association, 2006)
      We present a novel interaction system for modeling 3D geometry from photographs. Given a set of stereo pairs, along with their camera parameters, the interface tracks the movements of the users and allows them to intuitively ...