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  • Multimodal Interfaces: an Introduction to ENACTIVE systems 

    Bergamasco, Massimo (The Eurographics Association, 2005)
    Enactive Interfaces are related to a fundamental "interaction" concept which is not exploited by most of the existing human-computer interface technologies. The traditional interaction with the information mediated by a ...
  • Interaction in Distributed Virtual Environments 

    Glencross, Mashhuda; Otaduy, Miguel; Chalmers, Alan (The Eurographics Association, 2005)
    This course will describe the main challenges faced when building engaging shared virtual environments supporting complex behaviour and interaction, and provide discussions on techniques that can be adopted to support some ...
  • High Dynamic Range Techniques in Graphics: from Acquisition to Display 

    Goesele, Michael; Heidrich, Wolfgang; Höfflinger, Bernd; Krawczyk, Grzegorz; Myszkowski, Karol; Trentacoste, Matthew (The Eurographics Association, 2005)
    This course is motivated by tremendous progress in the development and accessibility of high dynamic range technology (HDR) that happened just recently, which creates many interesting opportunities and challenges in graphics. ...
  • Simulation of Light Interaction with Human Skin 

    Baranoski, G.V.G.; Krishnaswamy, A. (The Eurographics Association, 2005)
    Despite the notable progress in physically-based rendering, there is still a long way to go before one can automatically generate predictable images of organic materials such as human skin. In this tutorial, the main ...
  • Interactive Shape Modeling 

    Alexa, Marc; Angelidis, Alexis; Cani, Marie-Paule; Singh, Karan; Zorin, Denis (The Eurographics Association, 2005)
    The course will present the state-of-the-art in digital modeling techniques, both in commercial software and academic research. The goal of this course is to impart the audience with an understanding of the big open questions ...
  • Illustrative Visualization 

    Viola, Ivan; Gröller, Meister E.; Hadwiger, Markus; Bühler, Katja; Preim, Bernhard; Ebert, David (The Eurographics Association, 2005)
    The tutorial presents state-of-the-art visualization techniques inspired by traditional technical and medical illustrations. Such techniques exploit the perception of the human visual system and provide effective visual ...
  • Key Techniques for interactive Virtual Garment Simulation 

    Volino, Pascal; Magnenat-Thalmann, Nadia; Thomaszewski, Bernhard; Wacker, Markus (The Eurographics Association, 2005)
    Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an ...
  • Collision Handling in Dynamic Simulation Environments 

    Teschner, M.; Heidelberger, B.; Manocha, D.; Govindaraju, N.; Zachmann, G.; Kimmerle, S.; Mezger, J.; Fuhrmann, A. (The Eurographics Association, 2005)
    This tutorial will discuss collision detection algorithms with a special emphasis on the provided collision information. The potential combination with collision response schemes will be explained which is particular ...
  • EG 2005 Tutorial on Mixed Realities in Inhabited Worlds 

    Magnenat-Thalmann, Nadia; Thalmann, Daniel; Fua, Pascal; Vexo, Frederic; Kim, HyungSeok (The Eurographics Association, 2005)
    1. Outline of the tutorial<br> 1.1 Concepts and State of the Art of mixed realities in inhabited worlds<br> 1.1.1 Mixed Realities in inhabited worlds<br> 1.1.2 Believability and Presence<br> 1.2 ...
  • Preface 

    Lin, Ming; Loscos, Celine (The Eurographics Association, 2005)
    Preface and Table of Contents
  • Deforming and Animating Discretely Sampled Object Representations 

    Chen, M.; Correa, C.; Islam, S.; Jones, M. W.; Shen, P.-Y.; Silver, D.; Walton, S. J.; Willis, P. J. (The Eurographics Association, 2005)
    A discretely sampled object representation (DSOR) defines a graphical model using data obtained by a sampling process, which takes a collection of samples at discrete positions in space in order to capture certain geometrical ...
  • Verification of Physically Based Rendering Algorithms 

    Ulbricht, Christiane; Wilkie, Alexander; Purgathofer, Werner (The Eurographics Association, 2005)
    Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiometrically correct renditions of nature, i.e. ...
  • Preface 

    - (The Eurographics Association, 2005)
    Preface and Table of Contents
  • Physically Based Deformable Models in Computer Graphics 

    Nealen, Andrew; Müller, Matthias; Keiser, Richard; Boxerman, Eddy; Carlson, Mark (The Eurographics Association, 2005)
    Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been addressed, thereby making these models ...
  • A Survey of General-Purpose Computation on Graphics Hardware 

    Owens, John D.; Luebke, David; Govindaraju, Naga; Harris, Mark; Krüger, Jens; Lefohn, Aaron E.; Purcell, Timothy J. (The Eurographics Association, 2005)
    The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding tasks in a wide variety ...
  • Laplacian Mesh Processing 

    Sorkine, Olga (The Eurographics Association, 2005)
    Surface representation and processing is one of the key topics in computer graphics and geometric modeling, since it greatly affects the range of possible applications. In this paper we will present recent advances in ...
  • Image-based Representations for Accelerated Rendering of Complex Scenes 

    Jeschke, Stefan; Wimmer, Michael; Purgathofer, Werner (The Eurographics Association, 2005)
    This paper gives an overview of image-based representations commonly used for reducing the geometric complexity of a scene description in order to accelerate the rendering process. Several different types of representations ...
  • Estimating Mobile Memory Requirements and Rendering Time for Remote Execution of the Graphics Pipeline 

    Banerjee, Kutty; Wu, Fan; Agu, Emmanuel (The Eurographics Association, 2005)
    Mobile devices have limited processing power, memory and battery power. Remote execution, wherein part or entire graphics pipeline is offloaded to a powerful surrogate server, is an attractive solution for low end mobile ...
  • Preface 

    - (The Eurographics Association, 2005)
    Preface and Table of Contents
  • Photon Map Gathering on the GPU 

    Czuczor, Szabolcs; Szirmay-Kalos, László; Szécsi, László; Neumann, László (The Eurographics Association, 2005)
    Photon mapping methods obtain the indirect illumination of a point by finding those photon hits that arrived at the neighborhood of the point on the object surface. This paper proposes a method that stores the photon hits ...

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