Recent Submissions

  • Animating Tree Movement with Sound Effects Generation 

    Matsuyama, Katsutsugu; Ota, Shin; Tamura, Machiko; Fujimoto, Tadahiro; Muraoka, Kazunobu; Chiba, Norishige (Eurographics Association, 2003)
    This video demonstrates the methods for automatically generating tree motions and sound effects for an animation of branches and leaves moving in the wind. Natural motions of leaves and branches swaying in a wind field are ...
  • Lip-Synching in Sourdough 

    Davis, Timothy A.; Johnson, Rebecca (Eurographics Association, 2003)
    This animation relates the story of a seemingly sweet doughy spokesman that has now gone sour. Through his crusty demeanor and somewhat greasy antics, our hero discovers that if you try to have your cake and eat it too, ...
  • Preface 

    Unknown author (Eurographics Association, 2003)
  • Transformation of a Boys Surface into a Steiners Surface and torus eversion 

    Langer, M. (Eurographics Association, 2003)
    The part 1 of the video shows a Boy s surface and a Steiner s Roman surface which are difficult to visualize without computer 3d graphics and demonstrates a continuous topological transformation between them. The part 2 ...
  • Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework 

    Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor (Eurographics Association, 2003)
    This paper describes a system for real-time simulation of linear elastic deformations of volumetric objects in Virtual Environments, implemented in Avango VE Framework 1. The approach makes use of the methods of Finite and ...
  • Real-time Obscurances with Color Bleeding (the three cubes demo) 

    Méndez, Àlex; Sbert, Mateu; Catà, Jordi (Eurographics Association, 2003)
    Here we present an animation that demonstrates the power of the obscurances technique and how it can be used in a video-game context when moving objects are in the scene. Obscurances is a powerful technique that simulates ...
  • Experimenting Prioritized IK for Motion Editing 

    Boulic, Ronan; Le Callennec, Benoît; Herren, Martin; Bay, Herbert (Eurographics Association, 2003)
    The presented work illustrates the potential of an IK algorithm enforcing priorities among constraints for motion editing. Motion capture is a very efficient technique to deliver believable motions but usually most of the ...
  • Visual Simulation of Lava Flows Employing Particle-based Approach 

    Oda, Yasuyuki; Ota, Shin; Tamura, Machiko; Fujimoto, Tadahiro; Muraoka, Kazunobu; Chiba, Norishige (Eurographics Association, 2003)
    This video demonstrates our new particle-based method for visually simulating lava flows. Employing our developed particle-based simulation models of viscous fluid dynamics and heat transfer, this method realizes the visual ...
  • DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering 

    Shafae, Michael; Pajarola, Renato (Eurographics Association, 2003)
    Multiresolution modelling techniques are important to cope with the increasingly complex polygonal models available today such as high-resolution isosurfaces, large terrains, and complex digitized shapes 10. Large triangle ...