Recent Submissions

  • A Framework for Video-based and Hardware-Accelerated Remote 3D-Visualization 

    Goetz, Frank; Domik, Gitta (Eurographics Association, 2003)
    This paper presents a framework for video-based and hardware-accelerated remote 3d-visualization that produces and delivers high quality video streams at an accurate frame rate. The framework is based on the portable ...
  • Animatope: A Manga-Styled Animation Expression Toolkit 

    Tohda, Asuka; Hasegawa, Sho; Inakage, Masa (Eurographics Association, 2003)
    Manga, a Japanese comic style, is becoming widely accepted within comic readers worldwide. In Manga, mimetic symbols and onomatopoeia symbols are heavily used to express emotions and various movements in a comic frame. In ...
  • Mobile Augmented Reality for Environmental Management (MARE) 

    Danado, Jose; Dias, Eduardo; Romao, Teresa; Correia, Nuno; Trabuco, Adelaide; Santos, Carlos; Araujo, David; Duarte, Pedro; Rebocho, Rui; Palmeiro, Jose; Serpa, Joao; Costa, Manuel; Camara, Antonio (Eurographics Association, 2003)
    Access to real-time data while in field observations is often a requested issue in environmental management. Additionally, it is easier to see that information spatially distributed where it makes sense, leveraging users ...
  • Continuous Local Parameterization of Polygons 

    Maillot, Jerome (Eurographics Association, 2003)
    Texture mapping has now become a standard technique for adding visual details to 3d models. Nevertheless, intuitive mapping tools have made little progress in the past decade, compared to other computer graphics areas: ...
  • Beyond Image Quality Comparison 

    Bornik, Alexander; Cech, Peter; Ferko, Andrej; Perko, Roland (Eurographics Association, 2003)
    We solve the problem of quantitative measuring of image quality, beyond the widely used MSE (mean square error) or even visual comparison. We combine eight feature-based and perceptually-oriented image quality metrics. The ...
  • Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes 

    Grabner, Markus; Zach, Christopher (Eurographics Association, 2003)
    We present a simple method to adaptively determine compression parameters according to the given input data. Our method allows to make better use of the available dynamic range (number of bits per component of vertex ...
  • Automatic High Level Avatar Guidance Based on Affordance of Movement 

    Michael, Despina; Chrysanthou, Yiorgos (Eurographics Association, 2003)
    As virtual cities become ever more common and more extensive, the need to populate them with virtual pedestrians grows. One of the problems to be resolved for the virtual population is the behaviour simulation. Currently ...
  • Interactive Dynamic Environments Using Image-Based Modeling and Rendering 

    Davis, Timothy A.; Ficklin, Stephen P. (Eurographics Association, 2003)
    This paper presents a method for rendering a dynamic virtual environment using IBMR at interactive rates. Most IBMR methods are designed for use with static scenes and are awkward when extended temporally due to excessive ...
  • Shadow Mapping Based on Dual Depth Layers 

    Weiskopf, Daniel; Ertl, Thomas (Eurographics Association, 2003)
    Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing artifacts and problems of numerical precision. In this paper we extend the concept of a single shadow map by introducing dual ...
  • Multilevel modelling and rendering of architectural scenes 

    Kushal, Akash M.; Chanda, Gaurav; Shrivastava, Kanishka; Gupta, Mohit; Sanyal, Subhajit; Sriram, T. V. N.; Kalra, Prem; Banerjee, Subhashis (Eurographics Association, 2003)
    We present a novel approach for multilevel modelling and rendering of architectural scenes using a small set of photographs. Our approach is based on interactive probing of intuitive measures like lengths, widths and heights ...
  • Improved Indirect Photon Mapping withWeighted Importance Sampling 

    Szirmay-Kalos, Laszlo; Szecsi, Laszl (Eurographics Association, 2003)
    This paper offers a novel approach to the indirect photon mapping method. The placement of photons acting as virtual light sources is regarded as a cheap sampling scheme, allowing for the reuse of a complete shooting path ...
  • A Precise Approach Calibrated by Experimental Data to Make an Artificial Impulse 

    Iguchi, Toshiko; Kodama, Tetsuya; Noborio, Hiroshi (Eurographics Association, 2003)
    Baraffs and Mirtichs approaches are well known so as to generate force and impulsive force artificially at collision between rigid bodies. However, both cannot be unfortunately applied for a practical use such as complex ...
  • Parameter-driven freeform deformations 

    Song, Y.; Vergeest, J.S.M.; Saakes, D.P. (Eurographics Association, 2003)
    High-level parameters offer user an easy and intuitive tool to modify an existing model. In this paper, an approach of deforming freeform shapes using intrinsic parameters is proposed, where those parameters were not part ...
  • Estimating Positions and Radiances of a Small Number of Light Sources for Real-Time Image-Based Lighting 

    Madsen, Claus B.; Sorensen, Mads K. D.; Vittrup, Michael (Eurographics Association, 2003)
    Image-based lighting (IBL) of virtual objects has become a popular approach to blending virtual and real scenes. In IBL an omni-directional image of a scene is used as the illumination environment for rendering virtual ...
  • Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering 

    Ray, Nicolas; Ulysse, Jean-Christophe; Cavin, Xavier; Levy, Bruno (Eurographics Association, 2003)
    Radiosity methods are a both physically correct and efficient way to compute the global illumination giving the visual atmosphere to a 3D scene. In this paper, we present a new approach to optimizing the visualization of ...
  • Precise Deformation of Rheology MSD Model Calibrated by Randomized Algorithm 

    Noborio, Hiroshi; Nogami, Ryo; Enoki, Ryo (Eurographics Association, 2003)
    In this paper, we propose and compare three kinds of mass-spring-damper (MSD) models of rheology object, and experimentally select the best model concerning to shape deformation and volume accuracy. The MSD model requires ...
  • Inelastic Scattering and Participating Media.Application to the ocean 

    Cerezo, Eva; Seron, Francisco J. (Eurographics Association, 2003)
    A system, developed to treat general participating media, is generalized to make it capable of considering volumetric inelastic processes such as fluorescence. The system is based on the discrete ordinates method, and can ...
  • Efficient Sampling of Textured Scenes in Vertex Tracing 

    Ullmann, Thomas; Preidel, Thomas; Bruderlin, Beat (Eurographics Association, 2003)
    We present vertex tracing, an adaptive progressive ray tracing approach for efficient sampling of the radiance function, based on refinement in object space and subsequent reconstruction, using standard 3D graphics accelerator ...
  • Implicit Surface Reconstruction and uniform Sampling by Striped Marching Triangles 

    Leborán, Víctor; Pardo, Xose M. (Eurographics Association, 2003)
    The synthesis of computer models from real objects is a usual procedure in medical image processing and reverse engineering. In both cases, the main issues are to reach a topologically consistent and geometrically precise ...
  • The Virtual Painting Paintbox 

    Sobczyk, D.; Boyer, V.; Bourdin, J-J. (Eurographics Association, 2003)
    We present VPUP8 a new kind of paint boxes. It includes a model for the simulation of physic dynamics involved in the painting process and a human-machine interface to manage the position and the moves of the user. Usually ...

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