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Collision Handling for Virtual Environments
(Eurographics Association, 2001)
An efficient and realistic collision handling mechanism is fundamental to any physically plausible Virtual Environment. In this tutorial, we will first examine the applications of collision handling, and introduce the open ...
Animating cuts with on-the-fly re-meshing
(Eurographics Association, 2001)
The problem of defining a model for deformable objects which allows the user to perform cuts is still open. Generally speaking, the reason is that such a task affects the connectivity and the topology of the mesh, while ...