Now showing items 21-40 of 84

    • A Study of Automatic Program Production Using TVML 

      Douke, Mamoru; Makino, Eiji; Hayashi, Masaki (Eurographics Association, 1999)
      This paper describes a method to create TV programs automatically using TVML(TV program Making Language). TVML is a scripting language that we have developed for generating TV programs by computer. In this paper, we focus ...
    • Fast Distance Field Interpolation for Reconstruction of Surfaces from Contours 

      Klein, Reinhard; Schilling, Andreas (Eurographics Association, 1999)
      One simple and robust way to get a reconstruction of surfaces from a given contour stack dealing well with branching and other problems which are generally difficult to solve is based on the well known MC-algorithm. To ...
    • On the Opera Theatre Simulation 

      Alberti, Maria A.; Trapani, Paola (Eurographics Association, 1999)
      In this paper we develop some considerations on multimedia applications, starting from the experience gained by implementing a multimedia representation of an opera theatre: namely the Teatro alla Scala di Milano. After a ...
    • Adaptive Refinements in Subdivision Surfaces? 

      Xu, Zheng; Kondo, Kunio (Eurographics Association, 1999)
      One problem in subdivision surfaces is the number of meshes grows quickly after every subdivision step. The number of meshes of the subdivision surface is usually huge and the scheme is difficult to manipulate. In this ...
    • Tutorial 8 - Adaptive Graphics Generation in theUser InterfaceAdaptive Graphics Generation in theUser Interface 

      Rist, Thomas (Eurographics Association, 1999)
      Advances and breakthroughs in the area of computer graphics have made visual media a major ingredient of the modern interface, and it is for sure that graphics will significantly influence the way people communicate and ...
    • Tutorial 9 - Visibility 

      Chrysanthou, Yiorgos L.; Cohen-Or, Daniel; Fibich, Gadi; Halperin, Dan; Zadicario, Eyal; Lev-Yehudi, Shuly; Bartz, Dirk; Meißner, Michael; Hüttner, Tobias; Hüttner, Tobias; Bittner, Jiri; Havran, Vlastimil; Slavik, Pavel; Klosowski, James T.; Silva, Claudio T. (Eurographics Association, 1999)
      The focus of this tutorial is a study of the techniques for solving visibility problems in virtual walkthroughs. The term walkthrough is referring not only to models of architectural models but rather to any large complex ...
    • Tutorial 7 - 3D Graphics Programming with Java 3D 

      Nadeau, David R.; Sowizral, Henry A. (Eurographics Association, 1999)
      Java 3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient ...
    • Looking for the Lost Follis 

      Gallo, G.; Garraffo, S.; Giugno, R.; Nicolosi, A. (Eurographics Association, 1999)
      This paper describes the application of a new technique of error tolerant image retrieval to the classification and study of late Roman Empire coins. To a query, in form of a given coin, the technique answers proposing a ...
    • Contour Extraction of Watermarks in Old Manuscripts 

      Wenger, Emanuel; Karnaukhov, Victor N.; Haidinger, Alois (Eurographics Association, 1999)
      The comparison of watermarks in old paper is the major technique for dating undated medieval manuscripts. The extraction of watermarks as contours is the crucial task in digitalization and building a watermark database. ...
    • Towards Spatial Specification of Interactive System 

      Rodriguez, M. L.; Gea, M.; Gutiérrez, F. L. (Eurographics Association, 1999)
      Modern interactive systems are oriented towards information management in a graphical environment. Formal specification techniques [1] help designers to describe systems, focusing on the relevant aspects of the interaction ...
    • How To Visit Dunhuang Without Travelling To Central Asia 

      Hambach, Sybille (Eurographics Association, 1999)
      The Mogao Grottoes are situated near the oasis town of Dunhuang in the Northwest of China. They are an important place at the ancient silkroad, object of research for scientists around the world and a fascinating destination ...
    • Virtual Reality and Cultural Heritage Examples: the Mysterious City Fresco, the Domus Aurea 

      Cuomo, Massimo; Funto, Fabrizio; Levner, Geoff (Eurographics Association, 1999)
      Cultural heritage can benefit greatly from the use of virtual reality. Among the demands of cultural heritage that this technology can help to satisfy are the following: Giving laymen the opportunity to appreciate works ...
    • On Time-Varying Flow Fields: a streakline-based visualization method 

      Sanna, Andrea; Montrucchio, Bartolomeo; Arina, Renzo (Eurographics Association, 1999)
      The visualization of unsteady flows is an attractive field of research and texture-based techniques seem to provide satisfactory results. In this paper we propose a texture-based method which follows streaklines in order ...
    • Visual Learning with Computer Art Graphics Artwork Description 

      Ursyn, Anna (Eurographics Association, 1999)
      In my work, I use the computer on different levels. For my two-dimensional works, I have been programing in Fortran IV then Fortran 77 using Cyber, then VAX mainframes and Interactive Graphic Library (IGL). I have been ...
    • Registration methods for harmonious integration of real worlds and computer generated objects 

      Simon, G.; Lepetit, V.; Berger, M.-O. (Eurographics Association, 1999)
      This page is an extension of our paper entitled "Registration methods for harmonious integration of real and computer generated objects". We focus in this paper on the problem of adding computer-generated objects in video ...
    • Accelerated Artificial Landscape Visualisation 

      James, A.; Day, A.M. (Eurographics Association, 1999)
      We describe the design and implementation of four stages in an artificial landscape visualisation program. We begin by outlining a very simple but quick method of generating structurally realistic landscapes. We describe ...
    • A First Step to Evaluate and Compare Multiresolution Models 

      Ribelles, J.; Chover, M.; Lopez, A.; Huerta, J. (Eurographics Association, 1999)
      A variety of multiresolution models for arbitrary triangle meshes have been presented in the last years. In order to achieve an interactive visualization, multiresolution models must store and retrieve data efficiently. ...
    • Distributed Virtual Environments for Urban Modelling 

      Harvey, D.; Arnold, D. B.; Day, A. M. (Eurographics Association, 1999)
      We describe many of the considerations required when designing and developing a distributed virtual environment for urban modelling, paying particular attention to its application to virtual heritage. We also describe the ...
    • Radiosity for Large Vegetation Scenes 

      Mastal, Helmut; Tobler, Robert F.; Purgathofer, Werner (Eurographics Association, 1999)
      Calculating radiosity solutions for large scenes containing multiple plants is all but impossible using the radiosity method in its original form. With the introduction of sophisticated hierarchical and clustering algorithms ...
    • Creating light-weight virtual humans for Virtual Environments 

      Oliveira, Joao; Buxton, Bernard (Eurographics Association, 1999)
      With the advent of whole body, 3D electro-optical scanners, a new range of applications are emerging that exploit the availability of personalised, realistic human models. However, realistic rendering of such models usually ...