Now showing items 1-19 of 19

    • Agents in multi-user virtual environments 

      Paul, Christian; Peters, Ralph; Graeff, Andreas (Eurographics Association, 1998)
      In this paper,we introduce the use of agents in combinationwith virtual realities as one possibility to enhancefuture communication systems.These agents support the user and his/her interactionwith objects within the virtual ...
    • Behavior Authoring for VRML Applications in Industry 

      Dörner, R.; Elcacho, C.; Luckas, V. (Eurographics Association, 1998)
      As VRML offers behavior definition on different levels (animation behavior, interaction behavior, hypermedia behavior, application behavior) an authoring tool for VRML content creation has to comprise a dedicated behavior ...
    • Comparison between two Three-Dimensional Edge Operators applied in a 3D Navigation Approach 

      Dillenseger, J.L.; Sousa Santos, B. (Eurographics Association, 1998)
      This paper will compare two 3D surface detection and normal estimation operators applied on a rough voxel database. These approaches can be applied as virtual endoscopy for the exploriation of 3D medical image volumes. The ...
    • Dynamic Load Balancing in Distributed Virtual Environment 

      Mantler, S.; Schmalstieg, D. (Eurographics Association, 1998)
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    • Face-to-Face Communication System in Cyberspace by Voice Driven Avatar 

      Morishima, S.; Yotsukure, T.; Fuji, E. (Eurographics Association, 1998)
      Recently computer can make cyberspace to walk through by an interactive virtual reality technique. An avatar in cyberspace can bring us a virtual face-to-face communication environment. In this paper, we realize an avatar ...
    • A Faster Algorithm for 3D Discrete Lines 

      Boyer, V.; Bourdin, J. J. (Eurographics Association, 1998)
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    • The Hidden Face Determination Tree 

      James, A.; Day, A.M. (Eurographics Association, 1998)
      Hidden surface removal can be achieved using the Priority Face Determination (PFD) tree to create a priority ordering of n polygons in log4=3 n time. In this paper, we describe the Hidden Face Determi- nation (HFD) tree ...
    • Immersive High Quality Communication 

      Gräff, A.; Schiffner, N. (Eurographics Association, 1998)
      This shows our vision of advanced high quality tele-communication which can be achieved by combining large-scale displays, real-time audio/video transmission, virtual reality and global, high bandwidth computer networks.
    • Interactive Analysis for MPEG-4 Facial Models Configuration 

      Antunes Abrantes, G.; Pereira, F. (Eurographics Association, 1998)
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    • Modelling Cloth Buckling and Drape 

      Dias, J.M.S.; Gamito, M.N.; Rebordao, J.M. (Eurographics Association, 1998)
      We present a new computational model for plain woven fabrics. The model is able to represent known elastic behaviour in deformation, such as planar extension and shearing and out-of-plane bending, drape and buckling. The ...
    • Motion Reparametrization 

      da Silva, F.W.; Velho, L.; Gomes, J. (Eurographics Association, 1998)
      This paper presents an algorithm for reparametrization of 1D signals in the discrete domain, according to a userdefined velocity function. The application outlined in this work is the reparametrization of joint curves ...
    • Navigation through Virtual 3D Worlds for Facilitating Childrens Spatial Orientation 

      Volbracht, S.; Domik, G. (Eurographics Association, 1998)
      Spatial orientation is an important ability which should be encouraged in geometry courses of elementary schools. A preferred approach (in Germany) typically involves navigation and wayfinding tasks with pictures of a town ...
    • Reconstruction of 3D colored Data 

      Nullans, S.; Boissonnat, J.D. (Eurographics Association, 1998)
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    • Scanning and Reconstruction of human body parts 

      Borghese, N.A.; Ferrari, S. (Eurographics Association, 1998)
      The reconstruction of 3D models of human body parts from range data is different with respect to that of general objects as they do not exhibit sharp discontinuities. Following this consideration, HRBF models which implement ...
    • A Semi-empirical Model for the Representation of Materials in Photorealistic Rendering 

      Hansmann, W.; Warncke, H. (Eurographics Association, 1998)
      From the beginning of Computer Graphics various models intended to describe the optical properties of different materials have been proposed. Some of these models are purely empirical [1]. Others are very close to physics ...
    • Towards more flexible shading architectures 

      Behrens, U. (Eurographics Association, 1998)
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    • Using constraints to describe high-level behaviours in virtual worlds 

      Richard, N.; Codognet, P.; Grumbach, A. (Eurographics Association, 1998)
      Our aim is to make the authoring of virtual worlds easier for non-specialists, in particular when programming pseudo-intelligent agents within virtual environments.We are designing a high-level language as well as a library ...
    • Virtual Sewing System for Apparel Design 

      Soo Suh, Y.; Endou, Y.; Gotoh, D.; Kiyota, A.; Okabe, H.; Niwaya, H.; Shigeru, I. (Eurographics Association, 1998)
      An apparel CAD system capable of 3D simulation of clothes is reported. The system works on personal computers, has graphical user interface and requires minimal input to indicate how to sew and put on the dress. The system ...
    • Visualization of Dynamic Processes Recorded during Epileptic Seizures 

      Dillenseger, J.L.; Wendling, F. (Eurographics Association, 1998)
      A visualization system dedicated to the analysis of spatio-temporal dynamics of epileptic processes recorded by stereoeletroencephalography (SEEG) is presented. It is based on the representation in a same anatomical scene ...