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Computational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Future
(The Eurographics Association, 2013)
With the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D displays have become feasible. Only today -more than a century later- glasses-free 3D displays are finally ...
Frame-Coherent Stippling
(Eurographics Association, 2002)
Stippling is an artistic rendering technique where shading and texture is given by placing points or stipples on the canvas until the desired darkness is achieved. Computer-generated stippling has focused on producing high ...
Multi-resolution Modeling, Visualization and Streaming of Volume Meshes
(Eurographics Association, 2004)
Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ...
Automatic Generation of Animated Population in Virtual Environments
(Eurographics Association, 2004)
The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ...
Modern Approaches to Augmented Reality
(Eurographics Association, 2004)
This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ...
RenderWare: Speed up the 3D Application Production Pipeline
(Eurographics Association, 2004)
The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
Geometric Algebra and its Application to Computer Graphics
(Eurographics Association, 2004)
In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications.
Simulation of Clothes for Real-time Applications
(Eurographics Association, 2004)
This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.
Visibility Preprocessing Using Spherical Sampling of Polygonal Patches
(Eurographics Association, 2002)
A technique is presented that permits fast view-reconstruction of individual objects. This method improves a previous approach to solve the problem of approximated view reconstruction by combining clustering of polygons ...
Organic Narrative Charts
(The Eurographics Association, 2020)
Storyline visualizations display the interactions of groups and entities and their development over time. Existing approaches have successfully adopted the general layout from hand-drawn illustrations to automatically ...