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Practical Real-Time Lens-Flare Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. ...
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We propose a new adaptive algorithm for determining virtual point lights (VPL) in the scope of real-time instant radiosity methods, which use a limited number of VPLs. The proposed method is based on Metropolis-Hastings ...
Preface and Table of Contents
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
A Shape-Aware Model for Discrete Texture Synthesis
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel shape-aware method for synthesizing 2D and 3D discrete element textures consisting of collections of distinct vector graphics objects. Extending the long-proven point process framework, we propose a shape ...
Spherical Visibility Sampling
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Many 3D scenes (e.g. generated from CAD data) are composed of a multitude of objects that are nested in each other. A showroom, for instance, may contain multiple cars and every car has a gearbox with many gearwheels located ...
A Topological Approach to Voxelization
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel approach to voxelization, based on intersecting the input primitives against intersection targets in the voxel grid. Instead of relying on geometric proximity measures, our approach is topological in ...
Automatic Cinemagraph Portraits
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Cinemagraphs are a popular new type of visual media that lie in-between photos and video; some parts of the frame are animated and loop seamlessly, while other parts of the frame remain completely still. Cinemagraphs are ...
Probabilistic Visibility Evaluation for Direct Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
The efficient evaluation of visibility in a three-dimensional scene is a longstanding problem in computer graphics. Visibility evaluations come in many different forms: figuring out what object is visible in a pixel; ...
Line-Sweep Ambient Obscurance
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Screen-space ambient occlusion and obscurance have become established methods for rendering global illumi- nation effects in real-time applications. While they have seen a steady line of refinements, their computational ...
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present photon beam diffusion, an efficient numerical method for accurately rendering translucent materials. Our approach interprets incident light as a continuous beam of photons inside the material. Numerically ...