Now showing items 21-40 of 116

    • A Generic Physically-based Approach to the Opening Design Problem 

      Κalampokis, Konstantinos; Papaioannou, Georgios; Gkaravelis, Anastasios (The Eurographics Association, 2016)
      Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
    • MOOCs in Computer Graphics 

      Bourdin, Jean-Jacques (The Eurographics Association, 2016)
      Since their first presentations, MOOCs have been advertized as the future of higher education as well as a solution against the increase of tuition fees. This panel is introduced by an experiment of MOOCs in Computer ...
    • Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization 

      Ecker, Ady (The Eurographics Association, 2016)
      We present a real-world application of real-time video texture synthesis for capsule endoscopy
    • Advances in Geometry and Reflectance Acquisition 

      Weinmann, Michael; Langguth, Fabian; Goesele, Michael; Klein, Reinhard (The Eurographics Association, 2016)
      This tutorial is focused on acquisition methods for geometry and reflectance as well as strategies towards an efficient acquisition pipeline to fulfill the demands of industry with respect to mass digitization of 3D contents. ...
    • A Visualisation Course in a Game Development Curriculum 

      Sundstedt, Veronica (The Eurographics Association, 2016)
      Visualisation courses can often be found as part of a computer science curriculum. These basic or advanced level courses are often taught in terms of information visualisation, scientific visualisation or a combination of ...
    • Sketch-based Modeling 

      Cordier, Frederic; Singh, Karan; Etem, Even; Cani, Marie-Paule; Gingold, Yotam (The Eurographics Association, 2016)
      Sketching is one of the most natural ways to exchange ideas. It has been used by human beings since prehistory. Research has shown that human beings have an inherent ability to understand sketches. This is why sketch-based ...
    • Mesh Saliency Analysis via Local Curvature Entropy 

      Limper, Max; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2016)
      We present a novel approach for estimating mesh saliency. Our method is fast, flexible, and easy to implement. By applying the well-known concept of Shannon entropy to 3D mesh data, we obtain an efficient method to determine ...
    • Anisotropic Diffusion Descriptors 

      Boscaini, Davide; Masci, Jonathan; Rodolà, Emanuele; Bronstein, Michael M.; Cremers, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Spectral methods have recently gained popularity in many domains of computer graphics and geometry processing, especially shape processing, computation of shape descriptors, distances, and correspondence. Spectral geometric ...
    • Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects 

      Brandt, Christopher; Tycowicz, Christoph von; Hildebrandt, Klaus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space ...
    • A Simple and Effective Method to Detect Orthogonal Vanishing Points in Uncalibrated Images of Man-Made Environments 

      Simon, Gilles; Fond, Antoine; Berger, Marie-Odile (The Eurographics Association, 2016)
      This paper presents an effective and easy-to-implement algorithm to compute orthogonal vanishing points in uncalibrated images of man-made scenes. The main contribution is to estimate the zenith and the horizon line before ...
    • Deep Learning for Shape Analysis 

      Bronstein, Michael; Kalogerakis, Evangelos; Rodola, Emanuele; Masci, Jonathan; Boscaini, Davide (The Eurographics Association, 2016)
      The past decade in computer vision research has witnessed the re-emergence of deep learning, and in particular convolutional neural network (CNN) techniques, allowing to learn powerful image feature representations from ...
    • CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation 

      Tang, Min; Wang, Huamin; Tang, Le; Tong, Ruofeng; Manocha, Dinesh (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can quickly build ...
    • Multi-Focus Plenoptic Simulator and Lens Pattern Mixing for Dense Depth Map Estimation 

      Ferreira, Rodrigo; Cunha, Joel; Goncalves, Nuno (The Eurographics Association, 2016)
      Light field cameras capture a scene's multi-directional light field with one image, allowing the estimation of depth. In this paper, we introduce a fully automatic method for depth estimation from a single plenoptic image ...
    • Acceptable System Latency for Gaze-Dependent Level of Detail Rendering 

      Chwesiuk, Michał; Mantiuk, Radoslaw (The Eurographics Association, 2016)
      Human visual system is unable to perceive all details in the entire field of view. High frequency features are noticeable only at a small angle of 1-2 degrees around the viewing direction. Therefore, it is a reasonable ...
    • Transferring and Animating a non T-pose Model to a T-pose Model 

      Hajari, Nasim; Cheng, Irene; Basu, Anup (The Eurographics Association, 2016)
      Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton ...
    • Space-Time Co-Segmentation of Articulated Point Cloud Sequences 

      Yuan, Qing; Li, Guiqing; Xu, Kai; Chen, Xudong; Huang, Hui (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ...
    • Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis 

      Patané, Giuseppe (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
    • Motion Grammars for Character Animation 

      Hyun, Kyunglyul; Lee, Kyungho; Lee, Jehee (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The behavioral structure of human movements is imposed by multiple sources, such as rules, regulations, choreography, habits, and emotion. Our goal is to identify the behavioral structure in a specific application domain ...
    • Character Contact Re-positioning Under Large Environment Deformation 

      Tonneau, Steve; Al-Ashqar, Rami Ali; Pettré, Julien; Komura, Taku; Mansard, Nicolas (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to ...
    • Efficient Voxel Marking for Hierarchical Volumetric Fusion 

      Szirmay-Kalos, László; Tóth, Balázs; Umenhoffer, Tamás (The Eurographics Association, 2016)
      When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for ...