Search
Now showing items 1-2 of 2
Real‐Time Rendering Techniques with Hardware Tessellation
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
Graphics hardware has progressively been optimized to render more triangles with increasingly flexible shading. For highly detailed geometry, interactive applications restricted themselves to performing transforms on fixed ...
Continuity and Interpolation Techniques for Computer Graphics
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
Continuity and interpolation have been crucial topics for computer graphics since its very beginnings. Every time we want to interpolate values across some area, we need to take a set of samples over that interpolating ...