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Interactive Cover Design Considering Physical Constraints
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We developed an interactive system to design a customized cover for a given three-dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments ...
ProcDef: Local-to-global Deformation for Skeleton-free Character Animation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Animations of characters with flexible bodies such as jellyfish, snails, and, hearts are difficult to design using traditional skeleton-based approaches. A standard approach is keyframing, but adjusting the shape of the ...