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Position-based Skin Deformations for Interactive Character Animation
(2016-03-03)
Skeletal animation is a widely used technique for animating articulated characters, such as humans and animals. In skeleton-based animation, skinning is the process of defining how the geometric surface of the character ...
Interactive, Example-driven Synthesis and Manipulation of Visual Media
(2016-12-02)
This thesis proposes several novel techniques for interactive, example-driven synthesis and
manipulation of visual media. The numerous display devices in our everyday lives make
visual media, such as images, videos, or ...
From motion capture to interactive virtual worlds: towards unconstrained motion-capture algorithms for real-time performance-driven character animation
(2016-12-15)
This dissertation takes performance-driven character animation as a representative application and advances motion capture algorithms and animation methods to meet its high demands. Existing approaches have either coarse ...
Tracking Hands in Action for Gesture-based Computer Input
(2016-12-16)
This thesis introduces new methods for markerless tracking of the full articulated motion of hands and for informing the design of gesture-based computer input. Emerging devices such as smartwatches or virtual/augmented ...
Exploring Appearance and Style in Heterogeneous Visual Content
(2017-10-19)
There are multiple ways to capture and represent the visual world; a drawing, a photograph, or a video are a few examples of visual data that are very frequent nowadays. Despite the different nature of each domain, there ...
Computational Methods for Capture and Reproduction of Photorealistic Surface Appearance
(2016-10-28)
This thesis addresses the problem of capturing and reproducing surface material appearance from real-world examples for use in computer graphics applications. Detailed variation of color, shininess and small-scale shape ...
Guided qualitative and quantitative analysis of cardiac 4D PC-MRI blood flow data
(2016)
The genesis and progression of cardiovascular diseases (CVDs) depend on various factors. A better comprehension of patient-specific blood flow hemodynamics has great potential to increase their diagnosis, support treatment ...
Interactive Deformation of Virtual Paper
(2016)
Although paper is a very common material in our every-day life, it can hardly be found
in 3D virtual environments. Indeed, due to its fibrous structure, paper material exhibits
complex deformations and sound behavior ...
A computational appearance fabrication framework and derived applications
(ETH Zurich, 2015)
Traditionally, control over the appearance of objects in the real world was performed manually. Understanding how some physical property of an object would affect its appearance was achieved primarily through trial and ...
Tracking, Correcting and Absorbing Water Surface Waves
(2016-07-15)
Computer graphics is an extremely exciting field for two reasons. On the one hand, there is a healthy injection of pragmatism coming from the visual effects industry that want robust algorithms that work so they can produce ...