Now showing items 13-28 of 28

    • KIVI: Bring virtual reality to online 3D objects databases 

      Abergel, Violette; Saleri, Renato; Lequay, Hervé; Luca, Livio De (IEEE, 2015)
      KIVI system is a prototype designed by the CNRS (Marseille ,France) in order to provide an immersive visualization of highly valuable cultural heritage 3D models from the database, using a mobile phone and an headset.
    • Korean Traditional Architectures Simulations 

      Lee, Jongwook; Lee, Jihyung; Kim, Jae Woo; Kang, Kyung-Kyu; Lee, Man Hee (IEEE, 2015)
      The Digital Heritage Simulation Technology allows to reconstruct digital heritage buildings and appurtenances using geometric modeling, dynamic simulation, computer animation and computeraided design technologies.
    • The Labyrinthe of Versailles from 3D desktop to the Oculus Rift 

      Giloth, Copper; Tanant, Jonathan (IEEE, 2015)
      The app ''Labyrinth of Fables'' provides a virtual reality/augmented reality reconstruction of the longlost Labyrinthe of Versailles.
    • Living the Oppidum Vivir en el Opida 

      Azpitarte, Magoga Piñas; bruno, Cesar San; Montenegro, Luis de la Barrera; Martinez, Alberto; Zamora, Jorge Alcala; Ballesteros, Santiago Alfaro; Egea, Victor Manuel; Lopez, Paula Lupiañez; Sobre, Sopa de (IEEE, 2015)
      A computer applications that adapts graphics contents of the Spanish National Museum of Archeology to the Samsung virtual reality system, the Gear Vr provide you an innovative and different vision of our history,thanks to ...
    • Marco Cappellini Uffizi 

      Rocco, Paolo de; Cappellini, Marco; Romoli, Paolo (IEEE, 2015)
      Uffizi Touch Cloud is a cloud service that can be accessed through an interactive whiteboard at schools or at other educational institutions.
    • The Mayan city of Calakmul - Interactive Showcases 

      Ruiz-Rodarte, Rocio (IEEE, 2015)
      The Interactive Kiosk is part of a large project of virtual recreation made from the findings of the archaeological site of Calakmul, a Mayan city which existed between 800 BC to 900 AD, in Mexico's Yucatan Peninsula.
    • meSch: Implementing the Internet of Things for Cultural Heritage 

      Petrelli, Daniela; Marshall, Mark T.; Not, Elena; Zancanaro, Massimo; Cavada, Dario; Venturini, Adriano; Kubitza, Thomas; Risseeuw, Martin (IEEE, 2015)
      MeSch bridges the gap between visitors' cultural heritage experience onsite and online by providing a platform for the creation of tangible smart exhibits, that enables heritage professionals to compose and realise physical ...
    • Papermint (A Minty Toons World) 

      Ledit, Lev; Porocnik, Martin; Kogler, Claudia; Lippe, Barbara; Novak, Magdalena (IEEE, 2015)
      Papermint (A Minty Toons World) was a highly complex massive multiplayer online game (MMOG), launched in March 2007 and downloaded and played regularly by a fan community of around 20.000 users between 2007 and 2011.The ...
    • A Proposal for A Digital and Physical Installation of Techno-Scientific-Art Research: Open Access Antiquarianism at the Digital Heritage Expo 2015 

      Richter, Ashley; Hess, Mike; Petrovic, Vid (IEEE, 2015)
      Open Access Antiquarianism is a collaboration between archaeologists, artists, computer scientists, and structural engineers to creatively push the boundaries at the intersection of art and technology to evaluate, engage, ...
    • Serbia 1914 

      Rodic, Jana; Todorovic, Marko (IEEE, 2015)
      Serbia 1914 is a contemporary museum project dedicated to the FWW centenary. The exhibition at Historical Museum of Serbia, organized by Historical Museum of Serbia and Military Museum under the patronage of Ministry of ...
    • Smartphone-based Remote 3D Interaction for Digital Heritage Applications 

      Aguilera, Alejandro Rodríguez; León, Alejandro (IEEE, 2015)
      Nowadays, smartphones include a set of built-in sensors that provide 3D capabilities to these devices. These 3D sensing capabilities, together with the touchscreen input, a very high compute power, and its widespread use, ...
    • Tiber Valley Virtual Museum 

      Pietroni, Eva; Forlani, Massimiliano; Rufa, Claudio; Ferdani, Daniele; Palombini, Augusto; Pagano, Alfonsina (IEEE, 2015)
      The Virtual Museum of the Tiber Valley has been conceived in order to increment and disseminate the knowledge, the interest and the affection towards the territory north of Rome.
    • V-MusT Competence Centre 

      Pletinckx, Daniel; Nollet, Dries; Capurro, Carlotta (IEEE, 2015)
      The experience of Virtual Museums applications developed during V-Must.net project and within the international exhibition Keys To Rome (www.keys2rome.eu).
    • Virtex 

      Pletinckx, Daniel (IEEE, 2015)
      Virtex represents a new approach to tell the story of a cultural heritage object through a tangible interface. It uses a replica of a museum object or monument, in which a number of interactive areas can be activated by ...
    • The Wall of Knowledge 

      Saleh, Fathi; Nabil, Mohammad; Sameer, Nessma (IEEE, 2015)
      The Wall of Knowledge is a new Virtual Museum installation that was developed by CULTNAT (Center for Documentation of Cultural and Natural Heritage) in 2014.
    • What communication for museums? Experiences and reflections within the project for the Museo Egizio in Turin 

      Gabellone, Francesco; Ferrari, Ivan; Giuri, Francesco; Chiffi, Maria (IEEE, 2015)
      The Egyptian Museum in Turin project aims at being a communicative concept which, through the use of technologies for three-dimensional restitution, reconstruction and computer animation, can accelerate and enhance the ...