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Robust and Efficient Wave Simulations on Deforming Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, these 3D simulations are usually too costly ...
Real-time Animation of Sand-Water Interaction
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely been noticed despite their visual importance ...
Book Review
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Distributed Texture Memory in a Multi-GPU Environment
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
In this work, we demonstrate a system that allows texture memory on multiple graphics processing unit (GPUs) to be virtualized in a manner that is both scalable and transparent to the programmer. Our system is built using ...
A Flexible Kernel for Adaptive Mesh Refinement on GPU
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive refinement patterns, on-the-fly refinement ...
A Comparison of Methods for Generating Poisson Disk Distributions
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Poisson disk distributions have many applications in the field of computer graphics. Besides sampling, Poisson disk distributions are used in object distribution, non-photorealistic rendering and procedural texturing. Over ...
A Sketch-Based User Interface for Reconstructing Architectural Drawings
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a framework for interactive sketching that allows users to create three-dimensional (3D) architectural models quickly and easily from a source drawing. The sketching process has four steps. (1) The user calibrates ...
Object-Space Visibility Ordering for Point-Based and Volume Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
This paper presents a method to accelerate algorithms that need a correct and complete visibility ordering of their data for rendering. The technique works by pre-sorting primitives in object-space using three lists (one ...
A General Multi-step Algorithm for Voxel Traversing Along a Line
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Traversing voxels along a three dimensional (3D) line is one of the most fundamental algorithms for voxel-based applications. This paper presents a new 6-connectivity integer algorithm for this task. The proposed algorithm ...
CGForum 2008 Cover Image
(The Eurographics Association and Blackwell Publishing Ltd, 2008)