Now showing items 99-118 of 240

    • Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data 

      Kalbe, Thomas; Zeilfelder, Frank (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivariate splines. The proposed quasi-interpolating schemes are realtime reconstructions. The low total degrees provide several ...
    • A Hidden-picture Puzzles Generator 

      Yoon, Jong-Chul; Lee, In-Kwon; Kang, Henry (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      A hidden-picture puzzle contains objects hidden in a background image, in such a way that each object fits closely into a local region of the background. Our system converts image of the background and objects into line ...
    • Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection 

      Attene, Marco; Mortara, Michela; Spagnuolo, Michela; Falcidieno, Bianca (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be browsed at interactive speed on a modern PC ...
    • A Hierarchical Segmentation of Articulated Bodies 

      De Goes, Fernando; Goldenstein, Siome; Velho, Luiz (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      This paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse-to-fine hierarchy of segments ordered by the level of detail. The results are invariant to deformations, ...
    • High Performance GPU-based Proximity Queries using Distance Fields 

      Morvan, T.; Reimers, M.; Samset, E. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modelling, augmented and virtual reality. We present ...
    • High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation 

      Pavic, Darko; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and computes (self-)intersection free offsets ...
    • High-speed Marching Cubes using HistoPyramids 

      Dyken, Christopher; Ziegler, Gernot; Theobalt, Christian; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or comparable graphics APIs. It currently outperforms all other known graphics processing units (GPU)-based iso-surface ...
    • Higher Order Barycentric Coordinates 

      Langer, Torsten; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In recent years, a wide range of generalized barycentric coordinates has been suggested. However, all of them lack control over derivatives. We show how the notion of barycentric coordinates can be extended to specify ...
    • iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 

      Obert, Juraj; Krivanek, Jaroslav; Pellacini, Fabio; Sykora, Daniel; Pattanaik, Sumanta (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is less important than careful control of scene ...
    • Illustrative Hybrid Visualization and Exploration of Anatomical and Functional Brain Data 

      Jainek, Werner M.; Born, Silvia; Bartz, Dirk; Straßer, Wolfgang; Fischer, Jan (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      Common practice in brain research and brain surgery involves the multi-modal acquisition of brain anatomy and brain activation data. These highly complex three-dimensional data have to be displayed simultaneously in order ...
    • Illustrative Parallel Coordinates 

      McDonnell, Kevin T.; Mueller, Klaus (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      Illustrative parallel coordinates (IPC) is a suite of artistic rendering techniques for augmenting and improving parallel coordinate (PC) visualizations. IPC techniques can be used to convey a large amount of information ...
    • Image-based Aging Using Evolutionary Computing 

      Hubball, Daniel; Chen, Min; Grant, Phil W. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that the patterns of age progression (and regression) ...
    • Image-based Material Weathering 

      Xuey, Su; Wang, Jiaping; Tong, Xin; Dai, Qionghai; Guo, Baining (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      The appearance manifold [WTL*06] is an efficient approach for modeling and editing time-variant appearance of materials from the BRDF data captured at single time instance. However, this method is difficult to apply in ...
    • Image-based Shaving 

      Nguyen, Minh Hoai; Lalonde, Jean-Francois; Efros, Alexei A.; De la Torre, Fernando (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Many categories of objects, such as human faces, can be naturally viewed as a composition of several different layers. For example, a bearded face with glasses can be decomposed into three layers: a layer for glasses, a ...
    • Image-Based Surface Compression 

      Ochotta, Tilo; Saupe, Dietmar (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a generic framework for compression of densely sampled three-dimensional (3D) surfaces in order to satisfy the increasing demand for storing large amounts of 3D content. We decompose a given surface into patches ...
    • Improving Multipath Radiosity with Bundles of Parallel Lines 

      Martinez, Roel; Sbert, Mateu; Szirmay-Kalos, Laszlo (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Monte Carlo approaches use random lines to distribute the light power in the scene but the cost of creating a set of random single lines is very costly. In this paper, we present several software and hardware techniques ...
    • Interaction-Dependent Semantics for Illustrative Volume Rendering 

      Rautek, Peter; Bruckner, Stefan; Gröller, M. Eduard (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      In traditional illustration the choice of appropriate styles and rendering techniques is guided by the intention of the artist. For illustrative volume visualizations it is difficult to specify the mapping between the 3D ...
    • Interactive Exploratory Visualization of 2D Vector Fields 

      Isenberg, Tobias; Everts, Maarten H.; Grubert, Jens; Carpendale, Sheelagh (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      In this paper we present several techniques to interactively explore representations of 2D vector fields. Through a set of simple hand postures used on large, touch-sensitive displays, our approach allows individuals to ...
    • Interactive Global Illumination for Deformable Geometry in CUDA 

      Schmitz, Arne; Tavenrath, Markus; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a system that is based on explicit visibility ...
    • Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD 

      Yu, Xuan; Wang, Rui; Yu, Jingyi (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our method uses hardware rasterization to produce ...