Now showing items 1-20 of 56

    • 3D Fabrication of 2D Mechanisms 

      Hergel, Jean; Lefebvre, Sylvain (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      The success of physics sandbox applications and physics-based puzzle games is a strong indication that casual users and hobbyists enjoy designing mechanisms, for educational or entertainment purposes. In these applications, ...
    • Adaptable Anatomical Models for Realistic Bone Motion Reconstruction 

      Zhu, Lifeng; Hu, Xiaoyan; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
    • Approximating Free-form Geometry with Height Fields for Manufacturing 

      Herholz, Philipp; Matusik, Wojciech; Alexa, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We consider the problem of manufacturing free-form geometry with classical manufacturing techniques, such as mold casting or 3-axis milling. We determine a set of constraints that are necessary for manufacturability and ...
    • Approximating the Generalized Voronoi Diagram of Closely Spaced Objects 

      Edwards, John; Daniel, Eric; Pascucci, Valerio; Bajaj, Chandrajit (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present an algorithm to compute an approximation of the generalized Voronoi diagram (GVD) on arbitrary collections of 2D or 3D geometric objects. In particular, we focus on datasets with closely spaced objects; GVD ...
    • Biologically-Inspired Visual Simulation of Insect Swarms 

      Li, Weizi; Wolinski, David; Pettré, Julien; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ...
    • A Biophysically-Based Model of the Optical Properties of Skin Aging 

      Iglesias-Guitian, Jose A.; Aliaga, Carlos; Jarabo, Adrian; Gutierrez, Diego (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This paper presents a time-varying, multi-layered biophysically-based model of the optical properties of human skin, suitable for simulating appearance changes due to aging. We have identified the key aspects that cause ...
    • CHC+RT: Coherent Hierarchical Culling for Ray Tracing 

      Mattausch, Oliver; Bittner, Jirí; Jaspe, Alberto; Gobbetti, Enrico; Wimmer, Michael; Pajarola, Renato (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware ...
    • Color Sequence Preserving Decolorization 

      Yoo, Min-Joon; Lee, In-Kwon; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Many visualization techniques use images containing meaningful color sequences. If such images are converted to grayscale, the sequence is often distorted, compromising the information in the image.We preserve the significance ...
    • Composition-Aware Scene Optimization for Product Images 

      Liu, Tianqiang; McCann, Jim; Li, Wilmot; Funkhouser, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
    • Comprehensible Video Thumbnails 

      Kim, Jongdae; Gray, Charles; Asente, Paul; Collomosse, John (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present the Comprehensible Video Thumbnail; an automatically generated visual précis that summarizes salient objects and their dynamics within a video clip. Salient moving objects are detected within clips using a novel ...
    • Compressive Image Reconstruction in Reduced Union of Subspaces 

      Miandji, Ehsan; Kronander, Joel; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
    • Content-Independent Multi-Spectral Display Using Superimposed Projections 

      Li, Yuqi; Majumder, Aditi; Lu, Dongming; Gopi, Meenakshisundaram (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Many works focus on multi-spectral capture and analysis, but multi-spectral display still remains a challenge. Most prior works on multi-primary displays use ad-hoc narrow band primaries that assure a larger color gamut, ...
    • A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation 

      Weber, Daniel; Mueller-Roemer, Johannes; Stork, André; Fellner, Dieter W. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a novel multigrid scheme based on a cut-cell formulation on regular staggered grids which generates compatible systems of linear equations on all levels of the multigrid hierarchy. This geometrically motivated ...
    • Database-Assisted Object Retrieval for Real-Time 3D Reconstruction 

      Li, Yangyan; Dai, Angela; Guibas, Leonidas; Nießner, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In recent years, real-time 3D scanning technology has developed significantly and is now able to capture large environments with considerable accuracy. Unfortunately, the reconstructed geometry still suffers from incompleteness, ...
    • Designing Camera Networks by Convex Quadratic Programming 

      Ghanem, Bernard; Cao, Yuanhao; Wonka, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we study the problem of automatic camera placement for computer graphics and computer vision applications. We extend the problem formulations of previous work by proposing a novel way to incorporate visibility ...
    • A Dimension-reduced Pressure Solver for Liquid Simulations 

      Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...
    • Distilled Collections from Textual Image Queries 

      Averbuch-Elor, Hadar; Wan, Yunhai; Qian, Yiming; Gong, Minglun; Kopf, Johannes; Zhang, Hao; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a distillation algorithm which operates on a large, unstructured, and noisy collection of internet images returned from an online object query. We introduce the notion of a distilled set, which is a clean, ...
    • EUROGRAPHICS 2015: CGF 34-2 Frontmatter 

      Olga Sorkine-Hornung; Michael Wimmer (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    • General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering 

      Bauszat, Pablo; Eisemann, Martin; Eisemann, Elmar; Magnor, Marcus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...
    • Generating Design Suggestions under Tight Constraints with Gradient-based Probabilistic Programming 

      Ritchie, Daniel; Lin, Sharon; Goodman, Noah D.; Hanrahan, Pat (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a system for generating suggestions from highly-constrained, continuous design spaces. We formulate suggestion as sampling from a probability distribution; constraints are represented as factors that concentrate ...