Frontiers in 3D Photography: Reflectance and Motion
Virtual Actors and Studios
A Flexible and Versatile Studio for Synchronized Multi-View Video Recording
Towards A 3D Virtual Studio for Human Appearance Capture
Vision Methods 1
Semi-Automated Logging for Professional Media Applications
An Eigenvector Method for Surface Recovery
3D S.O.M.- A Commercial Software Solution to 3D Scanning
Poster Session 1
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
A Novel Form of Pointing Device
A Region Adjacency Tree Approach to the Detection and Design of Fiducials
On the Editing of Images: Selecting, Cutting and Filling-in
Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo
Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
Video and Animation
Visualising Video Sequences using Direct Volume Rendering
Quasi-3D cell-based Animation
Cartoon-Style Rendering of Motion from Video
User Interfaces for Mobile Augmented Reality Systems
Coding 3D Facial Models forMugshot Applications
Use and Re-use of Facial Motion CaptureData
Vision Methods 2
Models from Image Triplets using Epipolar Gradient Features
Iterative Multi-Planar Camera Calibration: Improving Stability using Model Selection
A Vision-Based Location System using Fiducials
Poster Session 2
Prometheus: Facial Modelling, Tracking and Puppetry
Interpretation of Fuzzy Logic For Texture Queries in CBIR
Studying the Fidelity Requirements for a Virtual Ballet Dancer
Digitisation to Presentation- BuildingVirtual Museum Exhibitions
Applications of Clifford Algebra in Mixed Reality Environment
Collaborative Vision and Interactive Mosaicing
Texture and Surface Properties
Lambertian Correction for Rough and Specular Surfaces
Extending Natural Textures with Multi-Scale Synthesis
Enhanced Texture Editing using Self Similarity
Efficient 3D Content Creation using Point Sampled Geometry
(The Eurographics Association, 2003)-
(The Eurographics Association, 2003)In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ...
(The Eurographics Association, 2003)Teaching dance, especially ballet, usually involves the phrase: 'watch, copy and learn' and improvement is made by emulation. This involves not only how to achieve the steps but also the quality of the movement. In this ...
(The Eurographics Association, 2003)This paper presents a texture synthesis algorithm that was designed for the tile-less generation of large images of arbitrary size from small sample images. The synthesised texture shows features that are visually similar ...
(The Eurographics Association, 2003)This paper describes a method for performing Lambertian reflectance for rough and specular surfaces. Rather than using an existing reflectance model, we present a method for estimating the reflectance function from image ...
(The Eurographics Association, 2003)The 'beauty' of Clifford's Geometric Algebras is its ability to incorporate other algebras and it is the 'mother' algebra for all algebras. This paper introduces the advantage of using this algebra by combining and augmenting ...
(The Eurographics Association, 2003)Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration ...
(The Eurographics Association, 2003)We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and outside museums. Our system creates digital ...
(The Eurographics Association, 2003)I propose criteria for collaborative vision applications where a camera user/operator and a computer work together to analyse a scene. An example of how these may be fulfilled is provided in IMP - an interactive mosaicing ...
(The Eurographics Association, 2003)Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...
(The Eurographics Association, 2003)The Prometheus project sought to create a real-time production chain for 3D content. This paper summarises the techniques that were developed for facial modelling, tracking and puppetry. The process used for creating ...
(The Eurographics Association, 2003)Tracking, or camera pose determination, is the main technical challenge in numerous applications in computer vision and especially in Augmented Reality. However, pose computation processes commonly exhibit some fluctuations ...
(The Eurographics Association, 2003)A system for vision-based ego location using 'targets' or 'fiducials' is described. The system is robust and operates on commodity hardware in real time. The accuracy of the system is assessed and found to be good enough ...
(The Eurographics Association, 2003)In an application where sparse matching of feature points is used towards fast scene reconstruction, the choice of the type of features to be matched has an important impact on the quality of the resulting model. In this ...
(The Eurographics Association, 2003)Three-dimensional information about a human face may have some correlation with the colour information present in its flat texture image. In order to maximise the available information for human identification of faces, a ...
(The Eurographics Association, 2003)What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...
(The Eurographics Association, 2003)Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
(The Eurographics Association, 2003)The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...
(The Eurographics Association, 2003)It is evident that more and more video data is being generated everyday, for example, by TV broadcast companies and security cameras. However, whilst we are overwhelmed by the huge amount of imagery data, machine vision ...
(The Eurographics Association, 2003)We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented ...