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Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations
(The Eurographics Association, 2007)
Broad phase collision detection is a vital task in most interactive simulations, but it remains computationally expensive and is frequently an impediment to efficient implementation of realtime graphics applications. To ...
A Physically Based Deformation Model for Interactive Cartoon Animation
(The Eurographics Association, 2007)
We present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves ...