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Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments
(The Eurographics Association, 2009)
We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance ...
Position Based Dynamics
(The Eurographics Association, 2006)
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are computed based on Newton's second law of ...
Real-Time Erosion Using Shallow Water Simulation
(The Eurographics Association, 2007)
We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water runs over the surface and disintegrates the underlying layer of soil. The grit is simulated as a fluid with higher viscosity ...
A Desktop Virtual Reality System with Physical Animation and Glove Interaction
(The Eurographics Association, 2008)
This paper describes the on-going development of a desktop virtual reality system which offers real-time user interaction and realistic physics-based animation of rigid objects. The system is built upon a graphical engine ...
Optimized Impulse-Based Dynamic Simulation
(The Eurographics Association, 2009)
The impulse-based dynamic simulation is a recent method to compute physically based simulations. It supports the simulation of rigid-bodies and particles connected by all kinds of implicit constraints. In recent years the ...
Unified Processing of Constraints for Interactive Simulation
(The Eurographics Association, 2008)
This paper introduces a generic way of dealing with a set of different constraints (bilateral, unilateral, dry friction) in the context of interactive simulation. We show that all the mentioned constraints can be handled ...
A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
(The Eurographics Association, 2007)
This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it ...
Kinetic Separation Lists for Continuous Collision Detection of Deformable Objects
(The Eurographics Association, 2006)
We present a new acceleration scheme for continuous collision detection of objects under arbitrary deformations. Both pairwise and self collision detection are presented. This scheme is facilitated by a new acceleration ...
Stable Interactive Cutting of Deformable Objects
(The Eurographics Association, 2006)
In this paper we present a novel approach for stable interactive cutting of deformable objects in virtual environments. Our method is based on the extended finite elements method, allowing for a modeling of discontinuities ...
Design of Dynamical Stability Properties in Character Animation
(The Eurographics Association, 2009)
Human movements and the collective behavior of interacting characters in crowds can be described by nonlinear dynamical systems. The design of stability properties of dynamical systems has been a core topic in control ...