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Grid-Free Surface Tracking on the GPU
(The Eurographics Association, 2015)
We present the first mesh-based surface tracker that runs entirely on the GPU. The surface tracker is both completely grid-free and fast which makes it suitable for the use in a large, unbounded domain. The key idea for ...
Adding Physics to Animated Characters with Oriented Particles
(The Eurographics Association, 2011)
We present a method to enhance the realism of animated characters by adding physically based secondary motion to deformable parts such as cloth, skin or hair. To this end, we extend the oriented particles approach to ...
Fast Simulation of Inextensible Hair and Fur
(The Eurographics Association, 2012)
In this short paper we focus on the fast simulation of hair and fur on animated characters. While it is common in films to simulate single hair strands on virtual humans and on furry animals, those features are either not ...
SPH Based Shallow Water Simulation
(The Eurographics Association, 2011)
We present an efficient method that uses particles to solve the 2D shallow water equations. These equations describe the dynamics of a body of water represented by a height field. Instead of storing the surface heights ...