Browsing VE2008Posters by Subject "Categories and Subject Descriptors (according to ACM CCS): I3.5 [Computer Graphics]: Computational Geometry and Object Modelling I.6.7 [Simulation and Modelling]: Types of Simulation - Gaming I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Fractals I3.5 [Computer Graphics]: Applications; Keywords: automatic generation of virtual worlds, simulation terrain, game-level design, procedural modelling"
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A Proposal for a Procedural Terrain Modelling Framework
(The Eurographics Association, 2008)Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. ...