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Simulation of a Virtual Reality Environment for Cognitive and Motoric Testing with Unity and a Mechanical Treadmill
(The Eurographics Association, 2021)
In many virtual reality applications the movement is done with simple pointing and teleportation to the designated location. On the other side there is a need of combining treadmill walking with virtual reality environments ...
First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism)
(The Eurographics Association, 2020)
Digital/human encounter is explored through a suite of experiences that comprises common/room, an art installation that uses various modes of Extended Reality (XR) to support social engagement and generate connections with ...
Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy
(The Eurographics Association, 2020)
This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. ...
Evaluation of Optimization Strategies for Synchronization of Fine Motor Movements in Distributed Real-Time Systems
(The Eurographics Association, 2021)
With the growing demand for real-time collaboration in distributed immersive environments, e.g. in mechanical engineering or health care, a need for synchronisation of user's fine motor movements is gaining significance. ...
An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing
(The Eurographics Association, 2020)
Intelligent virtual agents have many societal uses, specifically in situations in which the presence of real humans would be prohibitive. In particular, virtual receptionists can perform a variety of tasks associated with ...
Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment
(The Eurographics Association, 2020)
We aimed to investigate the effects of motion pattern and hand shape on social impressions of a massage robot. The experiment was performed in a virtual environment as an exploratory study. Participants observed a massage ...
Situational Awareness in Human Computer Interaction: Diana's World
(The Eurographics Association, 2020)
In this paper, we illustrate the role that situated awareness plays in modeling human interactions with Intelligent Virtual Agents (IVAs). Here we describe Diana, a multimodal IVA who exists within an embodied Human-Computer ...
The Spectare Device for Experiencing Stereoscopic Photographs -- Best Poster Award
(The Eurographics Association, 2021)
Stereoscopic photography was one of the main forms of visual communication in the second half of the 19th century, leaving even today an important impact on our visual culture. In this work, we have re-imagined the classical ...
Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality
(The Eurographics Association, 2020)
Pets and animal-assisted intervention sessions have shown to be beneficial for humans' mental, social, and physical health. However, for specific populations, factors such as hygiene restrictions, allergies, and care and ...
Empathy with Human's and Robot's Embarrassments in Virtual Environments
(The Eurographics Association, 2020)
We feel embarrassed not only when we are embarrassed but also when we are watching others embarrassed. Humans show empathy for pain not only human others but also robots. However, it has not been investigated whether humans ...