Search
Now showing items 1-4 of 4
Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy
(The Eurographics Association, 2020)
This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. ...
Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment
(The Eurographics Association, 2019)
In this paper, we propose a specific gaze movement detection algorithm, which is necessary for implementing a gaze movement input interface using an HMD built-in eye tracking system. Most input devices used in current ...
Indirect User Guidance by Pedestrians in Virtual Environments
(The Eurographics Association, 2021)
Scene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions ...
Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?
(The Eurographics Association, 2021)
Graphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, ...