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    VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience 

    Yagi, Ryunosuke; Fujie, Toi; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
    In the present paper, a method to present remote stereoscopic vision with decreased VR sickness is discussed. Our omnidirectional stereoscopic video streaming system (TwinCam) is described introducing the merit of the ...
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    Airflow Presentation Method for Turning Motion Feedback in VR Environment 

    Suzuki, Yujin; Yem, Vibol; Hirota, Koichi; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display ...
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    Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness 

    Morita, Tsubasa; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
    We proposed a telepresence system presenting vehicle-ride sensation in real time for remote collaborative tasks. We used a Segway, a personal vehicle for a local driver, and a rotary chair with vestibular haptic feedback ...
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    Visual Presentation For Sports Skill Lerning in VR 

    Miyashita, Fumiya; Amemiya, Tomohiro; Kitazaki, Michiteru; Kasamatsu, Keiko; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. ...
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    Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency 

    Nashiki, Reon; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
    Providing realistic bodily sensation in a virtual reality (VR) space is crucial for natural integration of multisensory information that we receive in a real space. In the present paper, we consider to use auditory stimulus ...

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    AuthorAmemiya, Tomohiro (5)Ikei, Yasushi (5)Yem, Vibol (5)Kitazaki, Michiteru (3)Fujie, Toi (1)Hirota, Koichi (1)Kasamatsu, Keiko (1)Miyashita, Fumiya (1)Morita, Tsubasa (1)Nashiki, Reon (1)... View MoreSubject
    centered computing → Human computer interaction (HCI) → Interaction paradigms → Virtual reality (5)
    Human (5)Computing methodologies → 3D imaging (1)... View MoreDate Issued2019 (5)Has File(s)true (5)

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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