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    An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing 

    Zehtabian, Sharare; Khodadadeh, Siavash; Kim, Kangsoo; Bruder, Gerd; Welch, Greg; Bölöni, Ladislau; Turgut, Damla (The Eurographics Association, 2020)
    Intelligent virtual agents have many societal uses, specifically in situations in which the presence of real humans would be prohibitive. In particular, virtual receptionists can perform a variety of tasks associated with ...
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    Holo Worlds Infinite: Procedural Spatial Aware AR Content 

    Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
    We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
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    Natural Interface and Overreaction for VR Entertainment 

    Kawamoto, T.; Horikoshi, T.; Liberati, N. (The Eurographics Association, 2018)
    With the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience ...
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    Indirect User Guidance by Pedestrians in Virtual Environments 

    Bönsch, Andrea; Güths, Katharina; Ehret, Jonathan; Kuhlen, Torsten W. (The Eurographics Association, 2021)
    Scene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions ...
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    3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System 

    Taketomi, Takafumi; Yoshitake, Yasuhide; Yamamoto, Goshiro; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
    We propose a method for visualizing 3D ground reaction forces for sprint training. Currently, sprinters can check their 3D ground force data using a 2D graph representation. In order to check the relationship between 3D ...
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    Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications 

    Yoon, Seung-Uk; Lim, Seong-Jae; Hwang, Bon-Woo; Park, Chang-Joon; Choi, Jin Sung (The Eurographics Association, 2017)
    In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ...
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    Can Face Swapping Technology Facilitate Mental Imagery Training? 

    Matsumura, Haruka; Watanabe, Hironori; Chen, Tai Chih; Taketomi, Takafumi; Yoshitake, Yasuhide; Plopski, Alexandor; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
    In this research, we conducted a preliminary study to investigate the effectiveness of face swapping technology for mental imagery training. To confirm its effectiveness, we used transcranial magnetic stimulation for ...

    A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation 

    Najm, Ali; Michael-Grigoriou, Despina; Kyrlitsias, Christos; Christofi, Maria; Hadjipanayi, Christos; Sokratous, Dimitris (The Eurographics Association, 2020)
    VR-based rehabilitation allows the creation of fully controlled environments that define training tasks specifically designed to target the individual needs of patients. VR-based rehabilitation systems can be integrated ...
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    Rendering Glinty Granular Materials in Virtual Reality 

    Kajs, Nynne; Gjøl, Mikkel; Gath, Jakob; Philippi, Henrik; Frisvad, Jeppe Revall; Bærentzen, Jakob Andreas (The Eurographics Association, 2022)
    Highly realistic rendering of grainy materials like sand is achievable given significant computational resources and a lot of time for the rendering of each frame. In an interactive virtual environment, we cannot afford ...
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    3D-Aware Image Relighting with Object Removal from Single Image 

    Zhang, Yujia; Perusquia-Hernández, Monica; Isoyama, Naoya; Kawai, Norihiko; Uchiyama, Hideaki; Sakata, Nobuchika; Kiyokawa, Kiyoshi (The Eurographics Association, 2022)
    We propose a method to relight scenes in a single image while removing unwanted objects by the combination of 3D-aware inpainting and relighting for a new functionality in image editing. First, the proposed method estimates ...
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    AuthorKato, Hirokazu (2)Minamizawa, Kouta (2)Pai, Yun Suen (2)Sandor, Christian (2)Taketomi, Takafumi (2)Yoshitake, Yasuhide (2)ZiYue, Wang (2)Billinghurst, Mark (1)Bruder, Gerd (1)Bærentzen, Jakob Andreas (1)... View MoreSubject
    Computing methodologies (14)
    Mixed / augmented reality (5)Hardware (4)Virtual reality (4)Collision detection (3)PCB design and layout (3)Sensors and actuators (3)CCS Concepts: Computing methodologies -> Collision detection; Hardware -> Sensors and actuators; PCB design and layout (2)CCS Concepts: Computing methodologies -> Virtual reality (2)centered computing (2)... View MoreDate Issued2022 (6)2017 (4)2020 (2)2018 (1)2021 (1)Has File(s)true (14)

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