Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Issue Date
Now showing items 21-40 of 184
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Advanced Inertial-Optical Tracking System for Wide Area Mixed and Augmented Reality Systems
(The Eurographics Association, 2007)InterSense is introducing a vastly improved version of its wide-area tracking inertial-optical tracking system (IS-1200 VisTracker). The new VisTracker technology has several enhancements including device miniaturization, ... -
Augmentation of Visualisation Using Sonification: A Case Study in Computational Fluid Dynamics
(The Eurographics Association, 2007)Advances in computer processing power and networking over the past few years have brought significant changes to the modeling and simulation of complex phenomena. Problems that formerly could only be tackled in batch mode, ... -
Monocular Head Tracking for Desktop Virtual Environments
(The Eurographics Association, 2007)We present an approach to head tracking to be applied in desktop virtual environments. The system is able to estimate both the position and orientation of the user s head using only monocular view. In our approach, the ... -
Direct Visuo-Haptic Display System Using a Novel Concept
(The Eurographics Association, 2007)In this short paper we describe a Direct Visuo-Haptic Display System (DVHDS) setup based on a DLP projector, an overhead projection plane and a half silvered mirror. The system is specifically designed for being integrated ... -
Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display
(The Eurographics Association, 2007)We present a three dimensional, user centered instruction placement system that is geared toward supporting high quality ubiquitous information presentation in industrial environments. Our system uses a hybrid information ... -
A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying
(The Eurographics Association, 2007)When an immersive virtual environment spans an area that is larger than the available physical space for real walking, one may use an augmented walking method such as Seven League Boots to enable participants to explore ... -
Improved 3D Interactive Devices for Passive and Active Stereo Virtual Environments
(The Eurographics Association, 2007)This paper introduces a new set of tracking devices for 3D virtual environment interaction and reviews enhancements including device miniaturization, power reduction, and ruggedization. The goal of these improvements was ... -
Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study
(The Eurographics Association, 2007)We developed a free form deformation application for an immersive environment in which users can interact freely by using datagloves. In this paper, we present an experimental protocol designed to investigate the contribution ... -
An Approach to Interaction Interoperability for Distributed Virtual Environments
(The Eurographics Association, 2008)We present a preliminary framework for interaction interoperability in Distributed Virtual Environments (DVEs). The goal is to allow each user to use a different input devices and interaction techniques and yet collaborate ... -
Exploring Unsteady Flows by Parallel Extraction of Property-enhanced Pathlines and Interactive Post-filtering
(The Eurographics Association, 2008)In this work a new approach of the visualization of unsteady high-resolution flow data in a network processing chain using property-enhanced traced particles or pathlines is presented. This approach allows to select subsets ... -
Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts
(The Eurographics Association, 2008)Modern visualization tools can present geographic information system (GIS) data as a 3D rendering, facilitating a user's understanding of the geospatial relationships between terrain and cultural features. While this ... -
A User Guidance Approach for Passive Haptic Environments
(The Eurographics Association, 2008)Traveling through virtual environments (VEs) by means of real walking is a challenging task since usually the size of the virtual world exceeds the size of the tracked interaction space. Redirected walking is one concept ... -
Intuitive Navigation in Virtual Environments
(The Eurographics Association, 2008)We present several novel ways of interaction and navigation in virtual worlds. Using the optical tracking system of our four-sided Definitely Affordable Virtual Environment (DAVE), we designed and implemented navigation ... -
Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children
(The Eurographics Association, 2008)We report a user study focusing on the effects of platform (immersive, non-immersive) on usability and enjoyment of a deafaccessible game for K-5 math and science education. The study highlighted hearing status and gender ... -
Visible Portion Estimation of Moving Target Objects for Networked Wearable Augmented Reality
(The Eurographics Association, 2008)This paper describes a new visible portion estimation method of moving target object for networked wearable augmented reality (AR) system. In annotation overlay applications using AR systems, it is important to improve ... -
Usability Evaluation in Virtual Reality: A User Study Comparing Three Different Setups
(The Eurographics Association, 2008)We describe a user study comparing a low cost VR system using a Head-Mounted-Display (HMD) to a desktop and another setup where the image is projected on a screen. Eighteen participants played the same game in the three ... -
A Proposal for a Procedural Terrain Modelling Framework
(The Eurographics Association, 2008)Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. ... -
Improvement Rendering of Web3D Using the Shading Language
(The Eurographics Association, 2008)Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem ... -
Ground Navigation in 3D Scenes using Simple Body Motions
(The Eurographics Association, 2014)With the growing interest in virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, ... -
Remote Control System for Home Appliances using Spherical Image
(The Eurographics Association, 2014)Spherical images contain full 360 visual information of recorded locations. By sharing such an image, it is possible to reproduce immersive sense of a remote location. This paper proposes a remote home appliances control ...