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dc.contributor.authorParulek, Juliusen_US
dc.contributor.authorJönsson, Danielen_US
dc.contributor.authorRopinski, Timoen_US
dc.contributor.authorBruckner, Stefanen_US
dc.contributor.authorYnnerman, Andersen_US
dc.contributor.authorViola, Ivanen_US
dc.contributor.editorOliver Deussen and Hao (Richard) Zhangen_US
dc.date.accessioned2015-03-03T12:46:07Z
dc.date.available2015-03-03T12:46:07Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12349en_US
dc.description.abstractMolecular visualization is often challenged with rendering of large molecular structures in real time. We introduce a novel approach that enables us to show even large protein complexes. Our method is based on the level-of-detail concept, where we exploit three different abstractions combined in one visualization. Firstly, molecular surface abstraction exploits three different surfaces, solvent-excluded surface (SES), Gaussian kernels and van der Waals spheres, combined as one surface by linear interpolation. Secondly, we introduce three shading abstraction levels and a method for creating seamless transitions between these representations. The SES representation with full shading and added contours stands in focus while on the other side a sphere representation of a cluster of atoms with constant shading and without contours provide the context. Thirdly, we propose a hierarchical abstraction based on a set of clusters formed on molecular atoms. All three abstraction models are driven by one importance function classifying the scene into the near-, mid- and far-field. Moreover, we introduce a methodology to render the entire molecule directly using the A-buffer technique, which further improves the performance. The rendering performance is evaluated on series of molecules of varying atom counts.Molecular visualization is often challenged with rendering of large molecular structures in real time. We introduce a novel approach that enables us to show even large protein complexes. Our method is based on the level-of-detail concept, where we exploit three different abstractions combined in one visualization. Firstly, molecular surface abstraction exploits three different surfaces, solvent excluded surface (SES), Gaussian kernels and van der Waals spheres, combined as one surface by linear interpolation. Secondly, we introduce three shading abstraction levels and a method for creating seamless transitions between these representations.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleContinuous Levels-of-Detail and Visual Abstraction for Seamless Molecular Visualizationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume33
dc.description.number6


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