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dc.contributor.authorXu, Qun-Ceen_US
dc.contributor.authorYan, Dong-Mingen_US
dc.contributor.authorLi, Wenbinen_US
dc.contributor.authorYang, Yong-Liangen_US
dc.contributor.editorLee, Jehee and Theobalt, Christian and Wetzstein, Gordonen_US
dc.date.accessioned2019-10-14T05:10:33Z
dc.date.available2019-10-14T05:10:33Z
dc.date.issued2019
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13877
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13877
dc.description.abstractWe present a novel anisotropic surface remeshing method that can efficiently eliminate obtuse angles. Unlike previous work that can only suppress obtuse angles with expensive resampling and Lloyd-type iterations, our method relies on a simple yet efficient connectivity and geometry refinement, which can not only remove all the obtuse angles, but also preserves the original mesh connectivity as much as possible. Our method can be directly used as a post-processing step for anisotropic meshes generated from existing algorithms to improve mesh quality. We evaluate our method by testing on a variety of meshes with different geometry and topology, and comparing with representative prior work. The results demonstrate the effectiveness and efficiency of our approach.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleAnisotropic Surface Remeshing without Obtuse Anglesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSurfaces
dc.description.volume38
dc.description.number7
dc.identifier.doi10.1111/cgf.13877
dc.identifier.pages755-763


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  • 38-Issue 7
    Pacific Graphics 2019 - Symposium Proceedings

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