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dc.contributor.authorZhou, Yangen_US
dc.contributor.authorShi, Huajieen_US
dc.contributor.authorLischinski, Danien_US
dc.contributor.authorGong, Minglunen_US
dc.contributor.authorKopf, Johannesen_US
dc.contributor.authorHuang, Huien_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:26:25Z
dc.date.available2017-04-22T16:26:25Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13119
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13119
dc.description.abstractMany interesting real-world textures are inhomogeneous and/or anisotropic. An inhomogeneous texture is one where various visual properties exhibit significant changes across the texture's spatial domain. Examples include perceptible changes in surface color, lighting, local texture pattern and/or its apparent scale, and weathering effects, which may vary abruptly, or in a continuous fashion. An anisotropic texture is one where the local patterns exhibit a preferred orientation, which also may vary across the spatial domain. While many example-based texture synthesis methods can be highly effective when synthesizing uniform (stationary) isotropic textures, synthesizing highly non-uniform textures, or ones with spatially varying orientation, is a considerably more challenging task, which so far has remained underexplored. In this paper, we propose a new method for automatic analysis and controlled synthesis of such textures. Given an input texture exemplar, our method generates a source guidance map comprising: (i) a scalar progression channel that attempts to capture the low frequency spatial changes in color, lighting, and local pattern combined, and (ii) a direction field that captures the local dominant orientation of the texture. Having augmented the texture exemplar with this guidance map, users can exercise better control over the synthesized result by providing easily specified target guidance maps, which are used to constrain the synthesis process.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectcolor
dc.subjectshading
dc.subjectshadowing
dc.subjectand texture
dc.subjectI.4.7 [Image Processing and Computer Vision]
dc.subjectFeature Measurement
dc.subjecttexture
dc.titleAnalysis and Controlled Synthesis of Inhomogeneous Texturesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersTextures
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13119
dc.identifier.pages199-212


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