Ljung, PatricRaghu Machiraju and Torsten Moeller2014-01-292014-01-2920063-905673-41-X1727-8376https://doi.org/10.2312/VG/VG06/039-046This paper presents a novel direct volume rendering technique for adaptive object- and image-space sampling density of multiresolution volumes. The raycasting is implemented entirely on the GPU in a single pass fragment program which adapts the sampling density along rays, guided by block resolutions. The multiresolution volumes are provided by a transfer function based level-of-detail scheme adaptively loading large out-of-core volumes. Adaptive image-space sampling is achieved by gathering projected basic volume block statistics for screen tiles and then allocating a level-of-detail for each tile. This combination of techniques provides a significant reduction of processing requirements while maintaining high quality rendering.Categories and Subject Descriptors (according to ACMCCS): I.3.3 [Computer Graphics]: Viewing algorithms; I.4.10 [Image Processing and Computer Vision]: Volumetric;Adaptive Sampling in Single Pass, GPU-based Raycasting of Multiresolution Volumes