Molenaar, MathijsEisemann, ElmarChen, RenjieRitschel, TobiasWhiting, Emily2024-10-132024-10-132024978-3-03868-250-9https://doi.org/10.2312/pg.20241310https://diglib.eg.org/handle/10.2312/pg20241310A Sparse Voxel Directed Acyclic Graph (SVDAG) is an efficient representation to display and store a highly-detailed voxel representation in a very compact data structure. Yet, editing such a high-resolution scene in real-time is challenging. Existing solutions are hybrid, involving the CPU, and are restricted to small local modifications. In this work, we address this bottleneck and propose a solution to perform edits fully on the graphics card, enabled by dynamic GPU hash tables. Our framework makes large editing operations possible, such as 3D painting, at real-time frame rates.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Volumetric models; Ray tracing; Graphics processors; Concurrent algorithmsComputing methodologies → Volumetric modelsRay tracingGraphics processorsConcurrent algorithmsEditing Compact Voxel Representations on the GPU10.2312/pg.2024131012 pages