Trapp, MatthiasDöllner, JürgenIk Soo Lim and Wen Tang2014-01-312014-01-312008978-3-905673-67-8https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/009-016Representing Layered Depth Images (LDI) as 3D texture can be used to approximate complex, arbitrarily shaped volumes on graphics hardware. Based on this concept, a number of real-time applications such as collision detection or 3D clipping against multiple volumes can be implemented efficiently using programmable hardware. One major drawback of this image-based representation is the high video memory consumption. To compensate that disadvantage, this paper presents a concept and associated algorithms that enable a lossless, efficient LDI representation which is especially designed for the usage within shader programs. The concept comprises the application of a viewpoint selection, a cropping, and a compression algorithm. We evaluated our algorithm with different test cases and show possible use cases.Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Graphics processors; I.3.5 [Computer Graphics]: Boundary representations; I.3.6 [Computer Graphics]: Graphics data structures and data types;Efficient Representation of Layered Depth Images for Real-time Volumetric Tests