Eisemann, M.De Decker, B.Magnor, M.Bekaert, P.De Aguiar, E.Ahmed, N.Theobalt, C.Sellent, A.2015-02-212015-02-2120081467-8659https://doi.org/10.1111/j.1467-8659.2008.01138.xWe present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps ( floats ) projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to real-time frame rates. The method is very generally applicable and can be used in combination with many image-based rendering methods or projective texturing applications. By using Floating Textures in conjunction with, e.g., visual hull rendering, light field rendering, or free-viewpoint video, improved rendering results are obtained from fewer input images, less accurately calibrated cameras, and coarser 3D geometry proxies.Floating Textures10.1111/j.1467-8659.2008.01138.x409-418