Southall, EthanHulusic, VedadHargood, CharlieBucciero, AlbertoFanini, BrunoGraf, HolgerPescarin, SofiaRizvic, Selma2023-09-022023-09-022023978-3-03868-217-22312-6124https://doi.org/10.2312/gch.20231183https://diglib.eg.org:443/handle/10.2312/gch20231183Virtual Reality is used for creating immersive experiences with rich interactions in many application domains, from video games, simulations, and training, to cultural heritage and educational applications. Taking advantage of this technology, the experience in traditional museums can be enhanced with digital content, the museum or their collections can be replicated for remote visitors, or entirely new virtual museums can be created. In this paper, a demo of a multi-modal virtual museum is presented and interaction discussed from the point of view of a consumer and a virtual museum creator.Attribution 4.0 International LicenseCSS Concepts: Human-centered computing→Interaction design→Interaction design process and methods Keywords: Virtual Museums, Interaction, Natural Interaction, Cultural HeritageCSS ConceptsHumancentered computing→Interaction design→Interaction design process and methods KeywordsVirtual MuseumsInteractionNatural InteractionCultural HeritageInteraction Styles in a Multi-Modal Virtual Museum10.2312/gch.20231183203-2053 pages