Casas, LlogariFauconneau, MatthiasKosek, MaggieMclister, KieranMitchell, Kenny{Tam, Gary K. L. and Vidal, Franck2018-09-192018-09-192018978-3-03868-071-0https://diglib.eg.org:443/handle/10.2312/cgvc20181206https://doi.org/10.2312/cgvc.20181206We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real shadow samples observed in the camera frame, we recover the deformed shadow appearance efficiently. Our method uses geometry priors for the shadow casting object and a planar receiver surface. Inspired by image retargeting approaches [VTP10] we describe a novel local search strategy, steered by importance based deformed shadow estimation. Results are presented on a range of objects, deformations and illumination conditions in real-time Augmented Reality (AR) on a mobile device. We demonstrate the practical application of the method in generating otherwise laborious in-betweening frames for 3D printed stop motion animation.Computing methodologiesMixed / Augmented realityGraphics systems and interfacesPerceptionImage Based Proximate Shadow Retargeting10.2312/cgvc.2018120643-50