Caputo, Fabio MarcoEmporio, MarcoGiachetti, AndreaAndrea Giachetti and Paolo Pingi and Filippo Stanco2017-09-112017-09-112017978-3-03868-048-2https://doi.org/10.2312/stag.20171225https://diglib.eg.org:443/handle/10.2312/stag20171225In this paper we present a novel solution for single-handed deviceless object manipulation (e.g. picking/translating, rotating and scaling) in immersive visualization environments. The new method is based on degree of freedom (DOF) separation and on the idea of activating unambiguous gesture recognition when the hand is close to the object, giving visual feedback about gesture realization and available transitions. Furthermore, it introduces a novel metaphor, the "knob", to map hand rotation onto object rotation around selected axes. The solution was tested with users on a classical visualization task related to finding a point of interest in a 3D object and compared with the well known "Handlebar" metaphor. The metaphor shows a reasonable usability, even if not comparable with the bi- manual solution, particularly suited for the tested task. However, given the relevant improvements with task repetitions and the technical issues that can be solved improving the performances, the method seems to be a viable solution for deviceless single-hand manipulation.Humancentered computingGestural inputSingle-Handed vs. Two Handed Manipulation in Virtual Reality: A Novel Metaphor and Experimental Comparisons10.2312/stag.2017122539-45