Nakamura, MasanoriYamaguchi, ShugoFukusato, TsukasaMorishima, ShigeoJan Bender2016-07-102016-07-102016978-3-03868-020-8https://doi.org/10.2312/sca.20161242https://diglib.eg.org:443/handle/10.2312/sca20161242We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution.I.3.3 [Computer Graphics]Picture/Image GenerationLine and curve generationCreating a Realistic Face Image from a Cartoon Character10.2312/sca.20161242Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, and Shigeo Morishima-Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generation