Matusik, WojciechBuehler, ChrisMcMillan, LeonardS. J. Gortle and K. Myszkowski2014-01-272014-01-2720013-211-83709-41727-3463https://doi.org/10.2312/EGWR/EGWR01/115-126We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.Polyhedral Visual Hulls for Real-Time Rendering