Antal, AdrianaBota, EmilianCiongradi, CarmenD'Annibale, EnzoDemetrescu, EmanuelDima, CristianFanini, BrunoFerdani, DanieleChiara Eva Catalano and Livio De Luca2016-10-052016-10-052016978-3-03868-011-62312-6124https://doi.org/10.2312/gch.20161386https://diglib.eg.org:443/handle/10.2312/gch20161386This paper presents the first installation produced with the data collected on the ancient roman city of Colonia Dacica Sarmizegetusa: it can be considered a concrete example of a full workflow, from photogrammetric 3D acquisition to gaming experience, able to contribute to the community of experts in the domain of virtual museum. The visualization of enormous archaeological contexts like a whole ancient city has been a test bed to develop tools and methodologies in order to create and maintain accurate and fully real-time enabled 3D models. In the temporary exhibition, open until 30 September 2016, a multimedia installation based on "natural interaction" solutions was set up: thanks to Kinect and Leap-Motion sensors visitors can interact with virtual environments and objects, using gestures to experience a more engaging and intuitive experience.I.3.3 [Computer Graphics]Picture/Image GenerationLine and curve generationI.4.1 [Image processing and computer vision]Digitization and Image CaptureI.6.0 [Simulation and modeling]GeneralI.6.5 [Simulation and modeling]Model DevelopmentA Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa10.2312/gch.2016138675-78