Saalfeld, PatrickSchmeier, AnnaD'Hanis, WolfgangRothkötter, Hermann-JosefPreim, BernhardKozlíková, Barbora and Krone, Michael and Smit, Noeska and Nieselt, Kay and Raidou, Renata Georgia2020-09-282020-09-282020978-3-03868-109-02070-5786https://doi.org/10.2312/vcbm.20201172https://diglib.eg.org:443/handle/10.2312/vcbm20201172We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the semi-immersive zSpace. Both systems are connected via network and each action is synchronized between both systems. The teacher is provided with various features to direct the student through the immersive learning experience. The teacher can influence the student's navigation or provide annotations on the fly and hereby improve the student's learning experience.Human centered computingInteraction devicesVisualizationComputing methodologiesVirtual realityStudent and Teacher Meet in a Shared Virtual Reality: A one-on-one Tutoring System for Anatomy Education10.2312/vcbm.2020117255-59