Brachmann, ChristophWalther-Franks, BenjaminJörnLoviscach,Paolo Cignoni and Jiri Sochor2015-07-142015-07-142007https://doi.org/10.2312/egs.20071025To counteract the sterile look of computer-generated worlds, we introduce a procedural model for worn edges that can be seen in buildings and stones: edges that have suffered minor damage at multiple points, resulting in material being chipped off. Employing data gathered from photographs, the method adds minute detail along exposed edges. The deformed geometry may be simulated with normal maps to also support real-time applications.Exemplar-based Worn Edges10.2312/egs.2007102525-28