Ioannakis, GeorgeKoutsoudis, AnestisChamzas, ChristosChiara Eva Catalano and Livio De Luca2016-10-052016-10-052016978-3-03868-011-62312-6124https://doi.org/10.2312/gch.20161411https://diglib.eg.org:443/handle/10.2312/gch20161411The aim of this work is to generate a spatial-consistent UV maps of a 3D object's texture suitable for 2D image processing algorithms. An approach to produce such a fully spatially consistent UV mapping suitable for image processing based on the planar parameterisation of the mesh is presented. The mesh of a 3D model is parametrised onto a unit square 2D plane using computational conformal geometry techniques. The proposed method is genus independent, due to an iterative 3D mesh cutting procedure. The selection of the initial seed vertex for the mesh-cut is not essential for the parameterisation of the geometry, however it affects heavily the appearance of the obtained texture map. In this work we attempt to determine such a seed vertex, in order the UV map to be suitable for image processing. Having the texture of a 3D model depicted on a spatially continuous two dimensional structure enables us to efficiently apply well known image processing based techniques and algorithms. Our method is applied on a 3D digital replica of an ancient Greek Lekythos vessel.I.3.5 [Computer Graphics]Computational Geometry and Object ModelingGeometric algorithmslanguagesand systemsI.3.3 [Computer Graphics]Picture/Image GenerationBitmap and framebuffer operations3D Object Spatial- consistent Texture Maps Appropriate for 2D Image Processing10.2312/gch.20161411215-218