Pansiot, J.Chapman, P.M.Viant, W.J.Halkon, P.Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci2014-01-312014-01-3120043-905673-18-51811-864Xhttp://dx.doi.org/10.2312/VAST/VAST04/251-260The standard method for gathering and representing archaeological information consists of two-dimensional layer managers. This paper presents an archaeological Geographical Information System (GIS) based on an immersive virtual environment. Our goal is to provide an immersive visualisation of multiple datasets relating to the Foulness Valley in East Yorkshire. By maximising the user s visual bandwidth within an immersive virtual environment, we have provided archeologists with greater insight into the Foulness Valley datasets using both existing and novel visualisation tools and techniques. Keywords: Archaeology, Virtual Environment, Immersive, CIDOC CRM.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismNew Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley