Bonino, BrigidaGiannini, FrancaComino Trinidad, MarcMancinelli, ClaudioMaggioli, FilippoRomanengo, ChiaraCabiddu, DanielaGiorgi, Daniela2025-11-212025-11-212025978-3-03868-296-72617-4855https://doi.org/10.2312/stag.20251336https://diglib.eg.org/handle/10.2312/stag20251336Virtual Reality offers the opportunity to provide immersive and engaging experiences that can overcome physical, cultural, and economic barriers. However, defining and implementing principles and methodologies for accessible and inclusive virtual experiences remains a challenge, particularly because such systems must adapt to users with diverse needs related to age, culture, temporary physical conditions, or motor and sensory impairments. This work presents a virtual museum application that integrates multiple functionalities and provides options to address different physical and sensory issues, aiming to adapt the experience as much as possible to each single user. The system is designed to operate in a highly automatic way, minimizing user effort and stress while ensuring a comfortable and engaging experience.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Virtual Reality; Accessibility; Personalized Environment; Virtual MuseumHuman centered computing → Virtual RealityAccessibilityPersonalized EnvironmentVirtual MuseumIntegrating Multi-Modal Solutions for Personalized and Accessible VR Museum Experiences10.2312/stag.202513362 pages